Xbox Music will offer 15 song trial on Xbox One

One way you'll be able to stream music to your Xbox One is through Xbox Music, Microsoft's music streaming service. And while the PC version does offer a free ad-supported option, Xbox One won't support that feature.

23

One way you'll be able to stream music to your Xbox One is through Xbox Music, Microsoft's music streaming service. And while the PC version does offer a free ad-supported option, Xbox One won't support that feature. Instead, Xbox Live members will be able to get 15 free songs as part of a trial, and then will have to pay for a Music Pass subscription to continue using the service.

"You get 15 free song plays then need Music Pass for ad-free streaming. No ad-supported streaming. Sorry," Microsoft's Albert Penello tweeted (via OXM).

A Music Pass subscription goes for $9.99 a month, the same price as Sony's competing Music Unlimited service.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    November 6, 2013 11:30 AM

    Andrew Yoon posted a new article, Xbox Music will offer 15 song trial on Xbox One.

    One way you'll be able to stream music to your Xbox One is through Xbox Music, Microsoft's music streaming service. And while the PC version does offer a free ad-supported option, Xbox One won't support that feature.

    • reply
      November 6, 2013 11:33 AM

      The real story here is a couple of days ago Albert Penello said on Twitter that XBox Music would be free w/ ads for Gold subscribers, but had to backtrack on that today because it wasn't true.

    • reply
      November 6, 2013 11:35 AM

      OK, one more time: With the One, I can't stream my existing library of music?

      If true, doesn't this defeat the purpose of MS' alleged all-in-one strategy? Because I'll just stick with my free iTunes Airplay, etc.

      • reply
        November 6, 2013 11:40 AM

        [deleted]

      • reply
        November 6, 2013 11:45 AM

        It seems like both Sony and Microsoft are trying to push their music services on their consoles while not supporting other options which just boggles the mind. I feel like they are several years too late trying to really enter that market. Everyone already has huge libraries built up with whomever their preferred provider is and people aren't just going to try and build another one simply to have it work on their console.

        • reply
          November 6, 2013 11:51 AM

          This is exactly what I'm thinking. My guess is investors love this because they see another revenue stream and this is why the console makers are doing this. But has anyone considered whether consumers will actually want to go along given the reality you've just described?

          • reply
            November 6, 2013 12:11 PM

            Yeah in reality I think it will just mean people will wind up splitting their time up more between these consoles and other cheap streaming boxes like roku or ouya etc. That's not an easy thing to put a dollar amount on but it isn't non-existent. Keeping people using your platform as much as possible even when you aren't making money from it is a very viable model. It works for Apple/Google and others very well.

        • reply
          November 6, 2013 12:14 PM

          the 360 already has apps for accessing streaming collections on IHeartRadio, Last.fm, Rhapsody, and more, and with a browser it should be able to play Pandora (I've never tried). I don't think your perception here is accurate.

          • reply
            November 6, 2013 12:34 PM

            But he's talking about Xbox One and PS4. They are much more closed systems than 360 and PS3.

            • reply
              November 6, 2013 12:43 PM

              I don't see any evidence for this.

              • reply
                November 6, 2013 12:46 PM

                PS4 not having DLNA support is a pretty obvious peice of proof that they are less open than current gen. I will be shocked if we don't see a few more examples once these things actually launch.

                • reply
                  November 6, 2013 12:59 PM

                  I don't see how that inference is sound unless you have more evidence. The only inference I would make from that is that DLNA came out too low on the stack ranking of features that could be ready for launch. You'd need far more examples to argue there's some far reaching plan to make the system more closed than previously.

                  • reply
                    November 6, 2013 1:06 PM

                    I suppose you are right. I've just gotten so used to horseshit like that that I have come to expect it I guess. Hopefully it is just a matter of priorities and both consoles wind up with full media capabilities given time.

                  • reply
                    November 6, 2013 2:49 PM

                    In Sony's FAQ the flat out said there is NOT mp3 support. However, after some twitter backlash, one of their executives said they will take a look at it.

                    • reply
                      November 6, 2013 2:55 PM

                      Ya it boggles the mind to think you cannot play an mp3 on a next gen box, wtf... it's such an obvious power play. I don't think either MS or Sony will be bale to push this forever.

              • reply
                November 6, 2013 12:46 PM

                There is evidence on the PS4 side, nothing confirmed on the Xbox One as far as DNLA and other things the PS4 "will not do at launch".

              • reply
                November 6, 2013 12:57 PM

                http://blog.us.playstation.com/2013/10/30/ps4-the-ultimate-faq-north-america/

                They hinted DLNA, Audio CD and MP3 support will come in some future patch, but until then you have to rely on Music Unlimited. No youtube either.

                Xbox looks better in this regard, although also no native mp3 support.

        • reply
          November 6, 2013 12:18 PM

          If you have a Windows Phone, a Windows computer, and an Xbox then you should really give Xbox Music a look. It really works well on all the devices and would be worth the $10 a month to have unlimited music on any device.

          • reply
            November 6, 2013 12:30 PM

            [deleted]

            • reply
              November 6, 2013 12:32 PM

              Might be, but Google Music doesn't have apps on all those devices I listed.

              All I was saying is if you have all these Microsoft devices that's really the only reason to look at paying for Xbox Music. Hell, I HAVE all those devices and don't pay for it because, quite honestly, music isn't that important to me these days. Spotify typically is all I need.

              • reply
                November 6, 2013 12:42 PM

                But hardly anyone has all those devices. Windows phone is what 5% of the market or something? I mean I understand why microsoft would want to go this way, it just sucks that the other 95% of the market is going to have a shittier experience with their console as a result.

                • reply
                  November 6, 2013 12:45 PM

                  Whoa, no one said other music apps wouldn't be allowed on the Xbox One. In fact, there should be plenty of other music apps on the Xbox One since the Windows 8 apps should be able to be ported.

              • reply
                November 6, 2013 1:01 PM

                [deleted]

        • reply
          November 6, 2013 1:35 PM

          It might not be Sony and MS. It could be the music industry and the license agreements that's mostly imposing this. Either in the form of these are the concessions both Sony and MS had to give to do their respective music services, or it was necessary to enable other media parts of their strategies. Tie that in with not paying for other licenses to keep costs down and I can see how they may have felt pressed into this; not to push their own services but as cost control or point gain on another side due to music contracts.

      • reply
        November 6, 2013 12:11 PM

        at a minimum you'll be able to stream your music to it via DLNA from supported devices

    • reply
      November 6, 2013 11:48 AM

      I wonder how many meetings they had before finalizing 15 free songs. I think that's a weird number. Why not a multiple of 10 or 25.

      • reply
        November 6, 2013 1:27 PM

        i was thinking the same thing about that ridiculous best buy 'video gamer' package deal

      • reply
        November 6, 2013 1:30 PM

        15 is close to the number of tracks on an average album while still being kind of round. That would be my guess anyway

      • reply
        November 6, 2013 1:37 PM

        They may have decided that had $xxx marketing dollars to spend on this campaign. Divide by the number of expected consoles to be either manufactured or sold during the promotional period and you get the number of tracks you can offer for free.

      • reply
        November 6, 2013 9:46 PM

        They rolled a d20.

Hello, Meet Lola