Why Valve abandoned biometric feedback with its Steam Controller

Valve had been experimenting with biometric controllers. However, its Steam Controller is missing any biometric functionality. What happened?

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Valve had been experimenting with biometric controllers. However, its Steam Controller is missing any biometric functionality. What happened?

A new report by The Verge reveals that "the team discovered that hands weren't a good source of biofeedback since they were always moving around." The team ended up experimenting with a lot of prototypes, many of which you can see on Engadget.

So does that mean Valve has abandoned biometric feedback altogether? No. In fact, The Verge claims that the team "hinted" at a future VR headset which "might measure your body's reaction to games at the earlobe." A device like that will be able to know when you're scared or excited, and enabled sweat-based gameplay we didn't know we ever wanted.

Andrew Yoon was previously a games journalist creating content at Shacknews.

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  • reply
    November 4, 2013 11:45 AM

    Andrew Yoon posted a new article, Why Valve abandoned biometric feedback with its Steam Controller.

    Valve had been experimenting with biometric controllers. However, its Steam Controller is missing any biometric functionality. What happened?

    • reply
      November 4, 2013 12:13 PM

      Might explain why they canned the team behind said feature, yes?

      • reply
        November 4, 2013 12:42 PM

        They didn't. Valve fired Jeri Ellsworth and her augmented reality team. Mike Ambinder was the main guy behind the biometric feedback research and he still works at Valve.

    • reply
      November 4, 2013 4:41 PM

      And here is the obligatory "Where the FUCK is HL3?" post

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