Rayman: Fiesta Run on iOS and Android on November 7

Fiesta Run follows the footsteps of Jungle Run, offering 75 new levels across four worlds. And yes, it's powered by UbiArt once again, ensuring prettiness through-and-through. It'll be available on iDevices and Android on November 7, for $2.99.

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Ever since taking the franchise 2D, Ubisoft has turned its Rayman series into glorious cartoon showcases. Rayman Legends was a tremendous success (critically, anyway), as was last year's Jungle Run--a mobile endless-runner that won Best iPhone Game from Apple.

Fiesta Run follows the footsteps of Jungle Run, offering 75 new levels across four worlds. And yes, it's powered by UbiArt once again, ensuring prettiness through-and-through. It'll be available on iDevices and Android on November 7, for $2.99.

Ubisoft released a brand new dev diary for the game, and it's very much in French. So, don't forget to turn on the subtitles and grab a baguette while watching:

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    October 24, 2013 7:15 AM

    Andrew Yoon posted a new article, Rayman: Fiesta Run on iOS and Android on November 7.

    Fiesta Run follows the footsteps of Jungle Run, offering 75 new levels across four worlds. And yes, it's powered by UbiArt once again, ensuring prettiness through-and-through. It'll be available on iDevices and Android on November 7, for $2.99.

    • reply
      October 24, 2013 7:42 AM

      Woot! Jungle run is amazing. Can't wait for Fiesta! Its amazing that they were able to distill the fun of Rayman into such a simple control scheme.

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        October 24, 2013 8:08 AM

        Yeah, the run games are the best types of games other than puzzle stuff on phones.

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      October 24, 2013 9:13 AM

      Doesn't speak well for iPhone when a highly distilled version of Rayman Origins is its game of the year.

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      October 24, 2013 6:22 PM

      Why not just make it a full-fledged side-scroller? There are other games (Sonic) that have worked really well with this scheme. When playing jungle run I found it hard to believe that it couldn't easily translate into a traditional scroller. It felt limiting to only be able to run in a single direction.

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