Killzone Shadow Fall is a marquee PlayStation 4 launch title, ticking the "first-person shooter" box that comes with a new console. A new Q&A with game director Steven Ter Heide sets expectations accordingly, outlining just what the game will and won't do.
Multiplayer will be running on dedicated servers. The touch pad will be used to bring up menus in multiplayer, and the dropdown melee attack we've seen in the trailers will be a kill option against human opponents too.
Unfortunately, the "won't" list is a bit more substantial. The Q&A reveals that it won't have a co-op mode, though Guerrilla plans to release a wave-based co-op mode post-launch. The game also won't sport split-screen support, and the studio has no plans to have connectivity or bonuses with the Vita game Killzone: Mercenary.
Finally, at launch at least, multiplayer won't have any vehicles available. "We wanted to ensure that player-created, custom Warzones work on all multiplayer maps," Ter Heide said, "and the inclusion of vehicles would have introduced too many new variables and exceptions to guarantee this." At the very least, DLC maps will be released for free.