The Legend of Zelda: A Link Between Worlds is built to take advantage of the 3DS, especially in how it presents the overhead perspective with real depth. But then Nintendo had to go and think up the 2DS--a 3DS system without a 3D screen--forcing producer Eiji Aonuma figure out how to make it work on the platform.
"It's not that you can't play it with 2D, it's just that it becomes clearer when you have the 3D effect on," Aonuma told GameSpot. "We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D. It's definitely still playable in 2D!"
That said, if you haven't been swayed by the 3D effect in past 3DS games, Aonuma still wants you to give it a try with this one. He notes a few key features that he hopes will make the perspective more appealing.
"A Link Between Worlds is being developed with 60 frames per second, and previous Zelda titles were about half that, about 30fps," he said. "The reason for this is because the 3D effect is much more stable with a higher frame rate, with the 60FPS. If it's lower than it's sometimes hard for your eyes to focus on the appropriate image. We think we've created a game that even those who found it difficult previously to see the 3D effect would be able to see it better and enjoy it more with this title."