Weekend Confirmed 187 - Pokemon X & Y, The Wolf Among Us, Beyond: Two Souls

by Ozzie Mejia, Oct 18, 2013 11:00am PDT

For this edition of Weekend Confirmed, we have two crews for you! We start the show with the Weekend Confirmed X crew of hosts Garnett Lee and Jeff Cannata and the Shacknews duo of Andrew Yoon and Ozzie Mejia reacting to the Watch Dogs delay and how that affects the decision to jump on to next-gen on launch day. That's followed by some early discussion of Pokemon X and Y before jumping into discussion of Telltale's The Wolf Among Us. After the first hour, we switch to Weekend Confirmed Y, with Insomniac's James Stevenson jumping in for a discussion on some of the latest board games before Jeff and Andrew debate their respective views on Beyond: Two Souls. The show wraps up with a new round of Finishing Moves before Andrew and Ozzie switch chairs once more for the post-show Tailgate.

Weekend Confirmed Ep. 187: 10/18/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 187 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:27:23

    Round 2 - 00:28:36 - 00:50:47

    Round 3 - 00:51:24 - 01:31:37

    Round 4/Finishing Moves - 01:32:11 - 02:06:20

    Tailgate - 2:07:06 - 2:21:58

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Ozzie Mejia @Ozz_Mejia

James Stevenson @JamesStevenson

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.


  • I gotta vent about GTA Online. The free-roaming is just so badly designed. You can rob stores, go into a separate instance to do something else, or screw around with other players. It encourages players to shoot eachother by letting them steal whatever cash the victim has, but god forbid you do the exact same thing with a grenade and happen to blow up their car. Then you're a "bad sport," and you'll quickly find yourself in a separate pool of other people who like explosives.

    It's just bizarre. Rockstar has this open-world for you to mess around in, but if you don't play their specific way, you're shoved off into a corner. I have a friend who accidentally blew up one too many cars while chasing down people who were killing him, and now it's impossible for us to play with him until he's "released" -- at least a two days. If he'd used a rifle instead of grenades, all would be well.

    It's another example of Rockstar's fake sense of choice. It appears that you can accomplish your goals any way you want, but in reality, the game stops you from doing anything but what they specifically allow you to.

    I think I'm done with it. They make it so punishing to do anything fun because it costs so much ingame currency to die or lose a car.

    I mean, my favorite thing to do in that game is steal fire trucks, place sticky bombs on it, drive up to people and get out. More often than not, they'll get in and start to drive off as I blow them to bits, but I've already taken out a couple other player's cars this way, and it won't be long until I'm in the naughty pool.

    "Naughty Pool" doesn't sound so bad actually.

  • Got a few of my favorite GTA online stories for you as per your request

    The first one happened in the first 3 or 4 days after launch. I was in freemode cruising down the freeway when I ran into a bit of traffic congestion and had to stop. Another player was flying a cargobob (helicopter) and hovered over me and hooked my car. He then hoisted me well above the city and I was unable to exit my car without falling to my death. He flew my car over the city and brought me to the military base where he slowly lowered me down and dropped me off and flew away. I immediately had 4 stars when I hit the ground and the military responded accordingly. It was my first time at the base so I had no idea how to get out of there. I held of the military until I got 5 stars but eventually I couldn't hold them off any longer and died. Now I never go anywhere without a parachute.

    The second story I have is from the Martin Madrazzo mission 'Death from above'. In the description of the job Martin suggests you steal a helicopter and parachute into the targets backyard or roof and kill him and then take his picture. By doing it this way you avoid a huge firefight as the house is heavily guarded. Unfortunately we were not able to find a helicopter and we didn't have the option to call Lester for one unlocked yet. So we had to come up with our own plan. There were 3 players all together, the layout for the house is pretty simple: A front gate with 2 guards and a side gate leading to the backdoor with one guard and tons of bodyguards in the front yard. One of our players climbed up on a roof across from the front gate. The other player was sitting in his car close to the back gate and I was on foot on the sidewalk across from the back gate. Our sniper started firing at the guards at the front gate and all the guards on the premises turned their attention to him. The driver slowly rolled by the backgate a shot the guard in the head with a silence pistol allowing me to sneak in the backgate completely unnoticed. I had to kill three bodyguards in the backyard but that was simple enough and then I killed the target and took a picture of his corpse while our driver (the one with the silenced pistol) was already on his way back to Martin's house to end the mission and claim our reward.

    I guess the reason I found this so entertaining is we spent more time making the plan than it took to pull off and everything went off without a hitch.

    The last one just happened today and it isn't as much as a story as it is a suggestion. Me and my brother play online together a lot and today we decided we would steal a chopper, take it up on top of a tall building and then we each put 10000 bounties on each others heads. From that point we just sniped off players that were racing to come and try and kill us. It was a blast and I recommend it to anyone who is bored. Couple players got pissed and found a chopper of their own and we ended up fighting it out in the air.

    Anyways, pretty new to the show but I'm liking it quite a bit so far so keep it up and I'll keep listening.