It's... Adventure Time!
Transforming Adventure Time into a dungeon crawler: our WayForward interview
Do you expect people to try new characters based primarily on their class skills, or just affinity for the show characters? Are they differentiated enough that they'll go heavily to different play styles? I'm sure the initial choice will be based on a player's favorite character from the show. And, with our Token and Sub-Weapon systems, you could tailor any character to your specific play style if you are adamant about it. In multiplayer, however, players will need to be mindful of the different roles suited to each character, and be a little more strategic. Teamwork can take you very far in this game! Now, Marceline is the most nuanced character, so it takes some effort to really master her style. At the same time, I know a LOT of people love her and will want to play as her—including my young niece who plays games but isn't great at them. I am hoping the allure of destructive vampire abilities inspires less skilled gamers to put in the time and learn Marcy's quirks—if they do, they'll totally outclass their friends in multiplayer. Some fans had speculated that this game would be an Adventure Time RPG. What influenced the decision to make this game a dungeon crawler? Honestly it came out of feedback from the first game. D3 really did their homework to see what users wanted, and how they reacted to the initial game. What they found was people enjoyed it, but wanted a longer experience—a more challenging experience, as well as more characters to play as, and a multiplayer mode. So while everyone was crunching the numbers to find the perfect genre that fit all those requirements, Pen said "Hey how about one of those top-down, endless dungeon games?" This is where a show creator who is a gamer comes in handy: it was perfect, so we went from there. BOOM video 16171 After the release of Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!, were there any aspects of the game where you thought, "this works," or "that didn't go over so well?" Did any elements from that game get carried over to or were purposely left out for Explore the Dungeon Because I DON'T KNOW!? Well, I'm a huge Zelda II fan so I was bummed out initially when I was told we were going in a different direction with this new game--now I'll never get to create my loving homage! Overall though, it was a matter of seeing what resonated with fans about the first game and making sure we did those things bigger and better than ever. Once again, D3's research came in handy: people wanted voice acting! They wanted lots and lots of voice acting!!! So, we certainly have a ton of voice acting. Every line of dialogue on the console versions is spoken, and even quotes taken directly from the show are mostly re-recorded, rather than reused. There's also a fun feature that was initially planned for "Hey Ice King" but got cut—so we made sure to get that into this game. (But it's mad secretive!) Diablo has been cited as a big influence, but were there any other games that you looked to for reference? While Diablo is certainly the most high profile game to compare ETDBIDK to, I really think my three biggest inspirations were Gauntlet, Nethack, and Smash Brothers. More recent indie games like Binding of Isaac didn't hurt either. It's pretty awesome that the original actors are voicing the characters. Did they do any ad lib? Who worked on the script/dialogue? They did a ton of ad lib in the studio—that's half the fun of voice recording! It's great being around these people who know their characters so well after so many years. Those are some of the easier days making a game, because they're so much fun. Pen created the overall story and many of the cut scenes, and then the script itself was collaborative between myself, Pen, and James Montagna (who Directed "Hey Ice King"). It was great having these amazing actors bring life to the script—especially once I realized certain characters like Choose Goose had far more lines in the game than they’ve ever had in the show (combined!). A lot of the actors were excited to have such big roles. Tree Trunks is just the best, right? Ha ha! I dunno... Tree Trunks makes me a little uncomfortable. She is a sweetheart, though. There were a lot of characters that I didn't like much from the show, but working on the game and getting inside their heads a bit changed that. Some of them are now my favorites! Tree Trunks though? She's so weird!