Weekend Confirmed 185 - Grand Theft Auto Online, Card Hunter

By Ozzie Mejia, Oct 04, 2013 11:00am PDT

Grand Theft Auto Online has launched, but sadly, hosts Garnett Lee and Jeff Cannata (and Shacknews' Ozzie Mejia) are stuck at the beginning on a "Waiting for players" message. But one person was lucky enough to get in and that's "Indie" Jeff Mattas, who's here to give us his early impressions of GTA 5's new online mode. But not before a brief discussion about Steam Machines and Valve's new controller. After talking some GTA, the crew talks about Card Hunter and what makes it so great, before lamenting its trip down the free-to-play rabbit hole. The show wraps up with some talk of what everyone's looking forward to playing this holiday season, before flying off into the weekend with some new Finishing Moves and the post-show Tailgate.

Weekend Confirmed Ep. 185: 10/04/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 185 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:31:50

    Round 2 - 00:32:27 - 00:59:15

    Round 3 - 01:00:35 - 01:26:18

    Round 4/Finishing Moves - 01:26:57 - 01:55:27

    Tailgate - 1:58:51 - 2:12:01

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Jeff Mattas @JeffMattas

Ozzie Mejia @Ozz_Mejia

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • @Jeff Cannata
    Re: Cardhunter

    I played a ton of cardhunter in the beta. I beat all the story missions and went back and did the challenge missions that open (replay levels with special conditions like no party deaths, for guaranteed rares) and I never felt like I was missing anything by not spending money. At certain points the game gets more difficult, but at those points you don't need to get "better" items (which might drive you to spend money) you need "situationally appropriate" items which you probably already have but didn't realize you needed.

    I feel very very strongly that it is one of the "good guys" of free to play. They may work hard to entice you to buy things, but you are never penalized by not buying. Yes you can buy power, but you can get all that power for free by playing, especially as the game progresses and you get a lot of opportunities for guaranteed rares.

    I'd say keep playing without spending and you'll see, but you already bought in. Why did you buy in? The game didn't make you. You were having fun and you wanted to spend money so you did and you got a bunch of adventures and some free extra loot out of it. You didn't pay up because you couldn't keep playing if you didn't. You didn't pay up because the difficulty was insurmountable if you didn't. You payed up because you wanted to put money into the game. That's not nefarious, devious, or greedy. I think you really turn people off of games like cardhunter when you rail against their monetization model and in this case, I think the negativity about the payment model was undue. Cardhunter's microtransactions all fit nicely in the category of "Pay nothing and get a fully playable and fun game all the way to the end or pay and get a bit of extra on top" but on the show it was characterized as aggressive and compared to something like Candy Crush which would be more like "Pay nothing and have some fun until the game devolves into a joyless slog or pay to get a passable mobile experience"

    Definitely coming across as an apologist here but I really felt that presenting cardhunter as a game that would be fun if it weren't free to play was pretty unfair. It's way more fun than many games I've paid for without spending a single dime.

    Thread Truncated. Click to see all 5 replies.