Half-Life Patch Details
by Steve Gibson, Aug 06, 1999 5:18am PDTThe guys at PlanetFortress were fortunate enough to run across the plans for the next Half-Life patch which should hopefully be available this weekend around Sunday. Here are a few of the details I mooched:
- TF Stats included with this update. This will take server log files and create a web page with the results of the match. - Server now allows banning by userid and WON uniqueid. - Updated TFC manual with information on running a TFC server. - Fixed problem where too many packets were being sent at signon that was causing problems for cable modem users. - Team 4 can now score on 4 player TFC maps.
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Comments
Now, as for how stable the code is, maybe I\'m not the person to ask.. My system\'s a pII400, 256MB PC100 RAM, TNT2 Ultra, and a cable modem. It runs sweet in large games.. Nothing better than a 16 player game of hunter/hunted. However, I have heard often that \"half-life\'s net code sucks\" (like here). I\'ve felt net problems in Half-Life, yes, but no more than I have in Quake2 or Q3Test. That problem\'s usually a server-side issue.
anyone remember how much Quake2 had to be patched?
and look at Quake3...