Assassin's Creed 4 trailer highlights next-gen pretties

"'Next-gen bush?' I want to see a next-gen bush," I say every morning since hearing about Assassin's Creed IV's shiny next-gen versions. At long last, a new trailer gives a close-up look at all the fancy tech and effects in the open-world murder simulator's posh versions, for people who like gawping at render passes.

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"'Next-gen bush?' I want to see a next-gen bush," I've said every morning since hearing about Assassin's Creed IV's shiny next-gen versions. At long last, a new trailer gives a close-up look at all the fancy tech and effects in the open-world murder simulator's posh versions, for people who like gawping at render passes.

The list of pretty includes dynamic foliage, rolling seas and extra-pretty shallow waters, a weather system with oodles of rain particles and shiny dynamic rippling wetness, and global illumination. All versions have similar effects of course, and some like the dynamic navmesh for boarding ships are downright crucial, but they're all next-gen on next-gen systems, see.

AC4 comes to Xbox 360, PlayStation 3, and Wii U on October 29, then Xbox One and PS4.

From The Chatty
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    September 12, 2013 11:00 AM

    Alice O'Connor posted a new article, Assassin's Creed 4 trailer highlights next-gen pretties.

    "'Next-gen bush?' I want to see a next-gen bush," I say every morning since hearing about Assassin's Creed IV's shiny next-gen versions. At long last, a new trailer gives a close-up look at all the fancy tech and effects in the open-world murder simulator's posh versions, for people who like gawping at render passes.

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      September 12, 2013 11:06 AM

      Haha, oh Alice... you are just the best.

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      September 12, 2013 11:17 AM

      Looks pretty damn good! They did a great job on the dynamic water while sailing.

      I've been hands-off the AC franchise since the original came out, kinda excited to get my feet wet on this version.

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        September 12, 2013 6:36 PM

        ASSBRO is a real good game.

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        September 12, 2013 7:22 PM

        You're missing out since AC2.

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          September 12, 2013 7:46 PM

          Yea you missed a lot of non-skippable cut scenes. And the amazing gamplay. Run, Jump, Swing, Climb, and also be surrounded by 20 enemies who only attack one at a time.

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        September 12, 2013 7:44 PM

        They've all been pretty damn good, you're missing out!

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      September 12, 2013 11:34 AM

      Amazing

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      September 12, 2013 11:38 AM

      gmd where you at? oh shit

      • gmd legacy 10 years legacy 20 years mercury mega
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        September 12, 2013 3:14 PM

        That wet bush looks amazing

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      September 12, 2013 12:08 PM

      Does Ubisoft license the AC engines at all?

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      September 12, 2013 12:33 PM

      [deleted]

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      September 12, 2013 1:01 PM

      those bushes are indeed amazing

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      September 12, 2013 3:34 PM

      Alice, you should write a fucking book or something. I'm serious

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      September 12, 2013 3:44 PM

      Can someone explain the "baking" of lights to me?

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        September 12, 2013 3:52 PM

        Short, general version:
        Basically, you lay out all the geometry of the level, all the textures, and all the light sources (including color and direction). Then you run it through software that figures out where the light falls and in what color and what intensity and how it bounces and so on. It then generates textures for the level that make it look like the world is being lit by the lights: The lighting is "baked into" the world.

        It has the advantage of offloading a tremendous amount of processing from the CPU and GPU, since it's done in advance. The down side is that it's limited in the dynamism it can show, and often looks different from any dynamic lighting effects in the game.

        If someone would care to expand on or correct this, by all means do. I'm not a graphics programmer.

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      September 12, 2013 4:06 PM

      Sure is pretty looking but I'm not sure I love the setting. The caribbean isn't exactly full of good sized cities and from the previous games the non-urban areas have been the least interesting to me.

      Sailing should be pretty fun though

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      September 12, 2013 4:13 PM

      I really really wish they had just made an awesome pirate game and not wrapped it in the dumb sci-fi wrapper.

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        September 12, 2013 4:16 PM

        Coming next year to PC and consoles, Assassin's Creed Pirates HD, taking the naval combat from the ACIII spin-off to tablets and back again! http://www.youtube.com/watch?v=Otb2fqbFoMY

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          September 12, 2013 4:17 PM

          I thought this was a joke post

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            September 12, 2013 4:24 PM

            Give it a year, it'll happen! Pirates has only been announced for tablets/mobile. Just toss an HD on it and re-sell it next year for consoles/PC for easy money.

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              September 12, 2013 11:09 PM

              You've been around this industry too long.

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        September 12, 2013 7:20 PM

        I thought I read the Desmond/Animus stuff was going to be made optional in AC4?

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      September 12, 2013 4:21 PM

      Looks kind of good. Still not as good as Crysis 2 for example.

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      September 12, 2013 6:15 PM

      [deleted]

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      September 12, 2013 6:31 PM

      whoah. that is actually really impressive.

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      September 12, 2013 7:22 PM

      Next gen fish :)

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      September 12, 2013 9:05 PM

      Is this really possible on the new consoles? Kind of impressed.

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      September 12, 2013 11:11 PM

      Looks great, although I'm pretty sure that jump at 2:22 would break your legs if not kill you. Videogames.

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        September 13, 2013 3:39 AM

        The Assassins are descendants of early humans who were tinkered with a bit by aliens.

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          September 13, 2013 4:08 AM

          Plus they're always smoking hash, so they don't even notice.

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      September 12, 2013 11:53 PM

      I wanna see some next-gen bush too, ifyouknowwhatimeanandithinkyoudo nudge, nudge say no more.

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