Weekend Confirmed 180 - Madden NFL 25, Saints Row IV

By Ozzie Mejia, Aug 30, 2013 11:00am PDT

While the gaming world turns its eyes to PAX Prime in Seattle, Weekend Confirmed holds down the home front. Hosts Garnett Lee and Jeff Cannata welcome in "Indie" Jeff Mattas and Shacknews' Ozzie Mejia to sort out this week's Nintendo announcements, including trying to make heads or tails of what the company was thinking with that 2DS design. After that, it's time to dive into games, as the team discusses Madden NFL 25, Saints Row IV, Killer Is Dead, Splinter Cell: Blacklist, Hearthstone (Or is it Hurthstone?), and Shelter. The show ends with a new round of Finishing Moves and a few Super Bowl predictions, because the NFL kicks off in just six days!

Weekend Confirmed Ep. 180: 8/30/2013

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 180 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:36:03

    Round 2 - 00:36:53 - 01:14:13

    Round 3 - 01:14:52 - 01:45:54

    Round 4/Finishing Moves - 01:46:34 - 02:22:15

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Jeff Mattas @JeffMattas

Ozzie Mejia @Ozz_Mejia

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...

Comments

  • As the topic of digital vs. physical comes up again in this podcast, I'm really frustrated that one of the main issues isn't properly addressed. I believe that a large part of the rational resistance to a digital only model is that as it stands now you are taking value away from the customer.

    No matter how you feel about the used games market (the gamestop debate), the fact of the matter is that having the ability to sell your game or give it to someone adds to its intrinsic value. If you sell the game in a version, in this case digital but also includes DRM locked versions, that does not have this intrinsic value then it is worth less. The convenience factor will be enough for some people to overlook this loss in value of the digital version, but for now it doesn't appear worth it for everyone.

    Steam has been able to get around this problem with highly variable pricing that more closely approximates a games worth in the market, even matching prices of the game on the used market. Until Playstation or Xbox can do something similar to this, they will have a hard time convincing people to abandon physical games altogether because right now they are a better deal for the consumer.



  • Hello All,

    Going into next gen I was wondering if most of your game purchases will be disc or digital. Since all games on the PS4 and Xbox One are guaranteed to be available day one digitally which purchasing method will you be going with? All games need to be installed to the hard-drive for next gen games anyway so the disc is just a delivery device to the hard drive now.

    Retailers will still have pre-order exclusives and there are many people that want/need to trade-in old games to make their next purchases cheaper. But there is something nice about Steam and having your library of games accessible anywhere and anytime.

    Thanks,
    Alex








  • What's the point in saying something to get attention when that something isn't informed or a true belief? I understand Garnett wants to spice things up but is that what the listeners are asking for? I'm certainly not, I don't have time for such opinions. The 2DS did certainly get my attention and in no way, except for one, is a product I'm interested in buying. The one way it does appeal to me is the removal of a feature I don't want in order to lower the price, this in my opinion is something Nintendo needs to embrace and apply to other products they sell. The removal of the 3D is fine with me and I imagine 80%+ of 3DS current and future owners, it's a feature most don't care about or need to enjoy a DS. If I were Nintendo I would lose the standard 3DS and lose the 3D from the XL in order to get the price down to $169 and have the new 2DS at $129. Small one for ages 5-11 and XL for 12+. The whole point of the 2DS is to get it the hands of kids so they can grow up, like so many of us did, with Mario, Zelda, Pokemon and the whole Nintendo family. This is how they thrive long term.
    As for the Wii U the removal of a feature to get the price down is exactly what needs to happen. The touch pad needs to go, it just like Kinect is a feature that is unnecessary for most games and raises the price $100. Making my living room a DS isn't something I want and looking at Wii U sale not something gamers want, forget about grandma. Reggee/Nintendo thinks they're in competition with PS4 and XBone, they aren't. PS3 and 360 are the competition and sell for $50-100 less, in the next 5 years the number of 3rd party game that are "next gen only"(PS4/XBone no PS3/360 version) and will also have a Wii U version could probably be counted on 2 hands. A 3rd party game will be on Wii U only if there's a PS3/360 version being made and even now, less than a year from launch, that even isn't happening. The Nintendo needs to drop the touch pad, $100 more from the price and any notion the success of the Wii will happen again, the Wii U is looking a lot like another GC or 64 to me. Hell why not give up on the Wii U completely and make a touch pad controller for the PS3/PS4 and make HD Nintendo games for them, PS3 already has a 75+ million install base, it's easy money. Hey, if Garnett can say crazy shit then so can I.
    As for everyone saying there are no reason's to get a PS4 at launch you need to open your eyes because BF4, Killzone, Watch Dogs and all the PS4 Indie & Free 2 Play games called and they think you should get a clue. If the Wii U showed us anything it's that it's a big deal that a new console starts off strong. So if you have the cash grab a PS4 and get the next gen version of whatever games you're into this Fall, the sooner the next gen succeeds the sooner we get bigger, better and more innovative next gen only games. And the sooner that happens Jeff, is the sooner PC games get those innovations too, unless you like having to play PS3/360 ports on your PC? I didn't think so.



















  • A couple of few years ago Miyamoto mentioned that he would like to take Nintendo in a direction where gaming does not require the television. One theory is that the overall design strategy, and business model, of the Wii U gamepad and the 2DS/3DS is to converge the devices into one console that is both portable and offers a big screen experience. The primary function of the Wii U gamepad has been, as Jeff mentioned, the second screen experience. Then Nintendo releases a 2DS, which is actually one screen emulating two, in a similar fashion, could a DS tablet be the next iterative step and if so does it already exist? Could Nintendo shift the mobile game platform to the Wii U gamepad? What do you guys see as the possibility of a new Wii U gamepad form-factor that amalgamates the two traditionally separate experiences instead of a traditional mobile platform release?

  • Respect for keeping that heated segment in.

    When I first saw pictures of the 2DS, I thought immediately: 'that's a mock up'. I get where you are coming from Garnett. However, to draw similarities between two discussions; I have my Xbox One and PS4 pre-ordered both on day one. Very much for the same reason Cannata has. I want to have it on day one. There will be games I want to play for sure, but just for the games: I could wait. I just want to have the next generation experience as soon as possible.

    As dumb as the 'day one achievement' and stuff like that is, there is something to be said for being part of it from day one. Driven by techlust, I want the new, the slick and the awesome.

    For the same reason, I'm not interested in the 2DS. Why would I buy a budget version of a handheld when the high end version is still available? I don't think it's made for - for lack of a better term - hardcore gamers. We want the best with all the options.

    By the way, you guys are overlooking the fact that Xbox One will come with FIFA14 here in Europe. Nintendo trying to compete seems somewhat pointless. People have 'basic needs' in terms of gaming. Someone wants to play Call of Duty, Forza or FIFA with his friends which is why he will be getting a console. Nintendo might offer great value, but you're not going to play any of those basic games against your friends on that system, so it's not even an option for a lot of people.

    Third party support is important, but I just really doubt someone who wants to play Call of Duty against their friends will try and convince them to buy Wii U's. It seems to me like the Wii U is a complimentary system and is not directly competing. At least not with core gamers. Because they want the new, the slick and the awesome and you can't get that there.


  • So I honestly think the 2DS is absolutely a hardcore device. Targeted at adult gamers, its cheap $130 for another DS isn't much, and its going to be COMFORTABLE. That's it, I saw it thought that looks dumb... Man I bet that's way more COMFORTABLE for long gaming session I need that. The D-pad is much more a accessible option, which is almost impossible for my hand to comfortably use on the 3DS clam shell designs.

    To the why isn't it a XL screen, come on we all know why. Don't sell the best product first, I'm going to buy a 2DS then in a year flip it for a 2DS XL.

  • I can sum up why I am excited in next gen with 2 numbers.

    The PS3 has 512 MEGABYTES of ram a fact I think many people forget. The PS4 will have 8 GIGABYTES of ram regardless of the type and how much faster it is than the XB stuff that is a 12 times multiplier on memory.

    Myself I am now less shocked that the PC version is better and more shocked that these 8 year old machines can keep up with what is being thrown at them with that much stuff to work with on tech that is that old, I can't think of any other piece of tech I have kept using for that number of years.




  • A couple of things:

    1) Jeff with two Ns and one T, and Garnett: Would you check your Shack messages when you have a moment? Sending SMs to you both seemed the best way to get in touch with you. Thanks!

    2) I enjoyed the 2DS discussion, and found its announcement the most interesting piece of gaming news this week, or at least tied with Nintendo announcing a Wii U price drop and Wind Waker HD bundle. I had a reaction similar to Garnett's: Why on earth did Nintendo see the need to release what is, in effect, a DS that can play 3DS games? And why didn't they try to fight their way into the tablet market that's been encroaching on their turf by keeping the 2DS's single screen intact?

    I came up with a few answers for the first question and a single but compelling conclusion for the second. To address the first, Nintendo can't, in good conscience, market the 3DS to kids under seven. The device's packaging and boot-up screen makes it clear that kids under seven should not view 3D graphics for extended periods because it could effect their not-yet-mature eyesight. Now, little Billy and Susie can enjoy 3DS games without damaging their vision in some way.

    Question 1, answer 2: I polled my adult friends who own a 3DS or 3DS XL and asked them how often they used the 3D effect. Unsurprisingly, most said they did not. Either prolonged viewing of the 3D visuals gave them a headache, or they felt aggravated over losing the sweet spot, which, as we know, occurs if we move our head in the slightest. I think 3D is an interesting effect, but I doubt most people play 20+ hours of Ocarina of Time or 100+ hours of Animal Crossing with the 3D volume all the way up. My guess: they check out the 3D visuals, then turn them off and enjoy the game in two dimensions. And who can blame them? The games are FUN, with or without depth and missiles flying at our faces.

    It seems, then, that the 2DS just might be a viable alternative to the 3DS/XL for adults. The more I think about it, the more I'm tempted to get one. $130 is a great price, and I could put the $40-$70 that I didn't spend on a 3DS/XL toward my first game (or second, if Nintendo intends to bundle Pokemon with the 2DS; I can't remember that detail).

    For my one and only answer to the "why not leave the 2DS's single screen intact and market it as the DS tablet" question: I speculate that Nintendo doesn't want to risk segmenting their market. The appeal of the multiple GBA hardware refreshes was that all of them could play the same games. Same goes for the DS, DS Lite, DSi, and DSi XL: all of them can play DS games. If Nintendo would have foregone the bezel that separates the top screen of the 2DS from the bottom and presented it as a tablet, it's possible that some developers would have been inclined to develop games that used the screen as one contiguous display.

    And why wouldn't they? They don't need to worry about displaying 3D graphics on the top screen because A) the device can't display 3D graphics and B) there is no "top" screen. Yet, developing games for a "DStablet" would segment the market. Gamers can enjoy 3DS games on the 3DS, 3DS XL, and, soon, the 2DS. Creating tablet games would mean losing sales from customers who invested in the first two models.

    Just some thoughts. Keep doing what y'all do every week. I love WC and look forward to each episode.