Weekend Confirmed 180 - Madden NFL 25, Saints Row IV

By Ozzie Mejia, Aug 30, 2013 11:00am PDT

While the gaming world turns its eyes to PAX Prime in Seattle, Weekend Confirmed holds down the home front. Hosts Garnett Lee and Jeff Cannata welcome in "Indie" Jeff Mattas and Shacknews' Ozzie Mejia to sort out this week's Nintendo announcements, including trying to make heads or tails of what the company was thinking with that 2DS design. After that, it's time to dive into games, as the team discusses Madden NFL 25, Saints Row IV, Killer Is Dead, Splinter Cell: Blacklist, Hearthstone (Or is it Hurthstone?), and Shelter. The show ends with a new round of Finishing Moves and a few Super Bowl predictions, because the NFL kicks off in just six days!

Weekend Confirmed Ep. 180: 8/30/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:36:03

    Round 2 - 00:36:53 - 01:14:13

    Round 3 - 01:14:52 - 01:45:54

    Round 4/Finishing Moves - 01:46:34 - 02:22:15

The Press Row Podcast is the official podcast of Operation Sports, your home for sports video games. The best sports game writers in the business from Kotaku, Polygon, GamesRadar, Joystiq, PastaPadre and Operation Sports join host Rich Grisham to analyze the victories, struggles, challenges, and solutions that creators and consumers face in modern sports game design.

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Jeff Mattas @JeffMattas

Ozzie Mejia @Ozz_Mejia

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • A couple of things:

    1) Jeff with two Ns and one T, and Garnett: Would you check your Shack messages when you have a moment? Sending SMs to you both seemed the best way to get in touch with you. Thanks!

    2) I enjoyed the 2DS discussion, and found its announcement the most interesting piece of gaming news this week, or at least tied with Nintendo announcing a Wii U price drop and Wind Waker HD bundle. I had a reaction similar to Garnett's: Why on earth did Nintendo see the need to release what is, in effect, a DS that can play 3DS games? And why didn't they try to fight their way into the tablet market that's been encroaching on their turf by keeping the 2DS's single screen intact?

    I came up with a few answers for the first question and a single but compelling conclusion for the second. To address the first, Nintendo can't, in good conscience, market the 3DS to kids under seven. The device's packaging and boot-up screen makes it clear that kids under seven should not view 3D graphics for extended periods because it could effect their not-yet-mature eyesight. Now, little Billy and Susie can enjoy 3DS games without damaging their vision in some way.

    Question 1, answer 2: I polled my adult friends who own a 3DS or 3DS XL and asked them how often they used the 3D effect. Unsurprisingly, most said they did not. Either prolonged viewing of the 3D visuals gave them a headache, or they felt aggravated over losing the sweet spot, which, as we know, occurs if we move our head in the slightest. I think 3D is an interesting effect, but I doubt most people play 20+ hours of Ocarina of Time or 100+ hours of Animal Crossing with the 3D volume all the way up. My guess: they check out the 3D visuals, then turn them off and enjoy the game in two dimensions. And who can blame them? The games are FUN, with or without depth and missiles flying at our faces.

    It seems, then, that the 2DS just might be a viable alternative to the 3DS/XL for adults. The more I think about it, the more I'm tempted to get one. $130 is a great price, and I could put the $40-$70 that I didn't spend on a 3DS/XL toward my first game (or second, if Nintendo intends to bundle Pokemon with the 2DS; I can't remember that detail).

    For my one and only answer to the "why not leave the 2DS's single screen intact and market it as the DS tablet" question: I speculate that Nintendo doesn't want to risk segmenting their market. The appeal of the multiple GBA hardware refreshes was that all of them could play the same games. Same goes for the DS, DS Lite, DSi, and DSi XL: all of them can play DS games. If Nintendo would have foregone the bezel that separates the top screen of the 2DS from the bottom and presented it as a tablet, it's possible that some developers would have been inclined to develop games that used the screen as one contiguous display.

    And why wouldn't they? They don't need to worry about displaying 3D graphics on the top screen because A) the device can't display 3D graphics and B) there is no "top" screen. Yet, developing games for a "DStablet" would segment the market. Gamers can enjoy 3DS games on the 3DS, 3DS XL, and, soon, the 2DS. Creating tablet games would mean losing sales from customers who invested in the first two models.

    Just some thoughts. Keep doing what y'all do every week. I love WC and look forward to each episode.