Xbox One headset features '50 percent capture rate improvement' over Xbox 360

Today, Microsoft revealed exactly why the Xbox One headset is such a huge improvement over the Xbox 360. And to think, Microsoft was originally adamant about not including a headset with Xbox One.

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And to think, Microsoft was originally adamant about not including a headset with Xbox One.

Today, Microsoft revealed exactly why the Xbox One headset is such a huge improvement over the Xbox 360. According to the company, Xbox One's headset both captures and renders speech at 24 KHz PCM--a threefold increase in rendering rate, and a 50% increase in capture rate.

Microsoft also credits its acquisition of Skype, whose audio codec "enables crystal-clear digital audio." Dedicated audio processing will be offered not only through Skype conversations, but through multiplayer party chats as well.

Of course, numbers are meaningless without something to back them up. So, Major Nelson offered this sound bite for you to compare and contrast:

Andrew Yoon was previously a games journalist creating content at Shacknews.

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  • reply
    August 29, 2013 11:00 AM

    Andrew Yoon posted a new article, Xbox One headset features '50 percent capture rate improvement' over Xbox 360.

    Today, Microsoft revealed exactly why the Xbox One headset is such a huge improvement over the Xbox 360. And to think, Microsoft was originally adamant about not including a headset with Xbox One.

    • reply
      August 29, 2013 11:48 AM

      Great, so I can hear kids who balls havent dropped 50% more clearly... horray

    • reply
      August 29, 2013 12:04 PM

      Now you will be sure to hear every racial slur in crisp high definition clarity.

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      August 29, 2013 12:06 PM

      Cool, I hope the PS4 headset sounds as good at least

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      August 29, 2013 12:09 PM

      hmm, interesting that they would wait so long to announce this. since they didn't mention anything at E3...i find it highly suspicious. i bet the headsets are the same old crap and they are releasing this story as a decoy away from their horrible PR.

      also the fact that sony hasn't mentioned their headsets yet means they are most likely making them awesome...probably way better than these.

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      August 29, 2013 12:51 PM

      i know im an old curmudgeon but i hate voice com. i miss games you typed to communicate :(

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      August 29, 2013 2:04 PM

      this is good but it doesn't have much to do with the physical mic being supplied. It's just MS increasing the streaming quality for voice chat in software. I used to use the 360 headset plugged into a controller with the MS wireless adapter thing for PC and in ventrilo it sounded great if the server was set on a high quality codec. Of course the speaker in the 360 headset kind of sucks but the mic quality was nearly the same as any other cheap mic.

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        August 29, 2013 2:16 PM

        that's pretty fucked and silly. paying money for online doesn't buy you decent mic support?

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          August 29, 2013 2:50 PM

          I never had any issues with the wireless or wired headset.

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          August 29, 2013 3:14 PM

          It really doesn't. At least here in Europe, everyone sounds like shit and even in party chat it is nearly impossible to understand each other. It got better for a while after they supposedly added Skype technology, but then it got worse again pretty fast.

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