Crytek have launched a new version of its CryEngine. But, don't call it "CryEngine 4." The company has dropped numbers entirely, as they describe their middleware "an ever-evolving technology service."
"Since CryEngine 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it's not the same engine anymore," Crytek's Carl Jones said. "We have revolutionized many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CryEngine is a new engine from Crytek--and it always will be!"
Do note that the official spelling of the new engine is all-caps: CRYENGINE. And the new engine now officially supports development on PC, current and next-gen consoles, including Wii U. (Unreal Engine 4 and Frostbite 3 don't support the latter.)
Here's a pretty tech demo to coincide with the announcement: