Ultimately, what was Capcom's most ambitious, most designed-for-the-mainstream Resident Evil game ended up selling fewer copies than Capcom would've liked. And money talks.
"We have obviously seen the consumer response and the PR response," former Capcom marketing boss Michael Pattison told MCV. "With Resident Evil 6 specifically, we probably put too much content in there, there were comments from consumers that said it felt bloated," Pattison said, echoing comments made by Capcom that the game wasn't focused enough. "There was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You'll find where we go next will likely be more targeted at our core fanbase," he added.
The recent success of survival horror-inspired action games like The Last of Us, and to a lesser degree, the new Tomb Raider, have Capcom going back to the drawing board. "The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content."