Microsoft experimented with built-in screen for Xbox One controller

Microsoft accessories manager Zulfi Alam says the team prototyped Xbox One controller features like a second screen, but found that it was 'detrimental to core gameplay.'

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While Xbox One's new controller may not look too different from previous generations, that doesn't mean Microsoft didn't experiment with some out-there options. Accessories manager Zulfi Alam discussed rejected prototypes, including controllers with built-in screens and speakers.

"Yes there was a temptation [for extra features], and during the process there were a number of prototypes with displays on them, with speakers on them," Alam told CVG. "The first thing about a display on a controller is that it needs to be super hi-res, which chews the battery life much more aggressively, which will irritate gamers. The second thing is that your HDTV will be the better display, and your eyes having to move between screens to get all the information is not a compelling gameplay scenario. It makes for worse gameplay."

It seems like a none-too-subtle jab at Nintendo, but it don't those concerns also apply to Microsoft's aggressive push via SmartGlass? Alam claimed that feature doesn't fall into that trap, since it's merely supplemental information. "When I'm playing Call of Duty I don't want the second screen to be compulsory," he said. "So that's why having a second screen sounds interesting, but is actually detrimental to core gameplay."

Meanwhile, some ideas were simply unnecessary. He says that the new Kinect's ability to measure things like heart rate made a biometric controller, like the one Sony considered for PlayStation 4, redundant. "Adding biometric sensors would drain battery life, and we've already got it via Kinect, so why do it?"

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    August 12, 2013 12:30 PM

    Steve Watts posted a new article, Microsoft experimented with built-in screen for Xbox One controller.

    Microsoft accessories manager Zulfi Alam says the team prototyped Xbox One controller features like a second screen, but found that it was 'detrimental to core gameplay.'

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      August 12, 2013 12:53 PM

      Really glad they opted against it. I've never liked the dual-screen setup.

    • reply
      August 12, 2013 1:01 PM

      Playing Wonderful 101 demo kinda proves this point. Its very frustrating to play this game. I only have one good eye, other is blind, so I don't know if this made 101 more frustrating.

    • reply
      August 12, 2013 1:21 PM

      I think the PS4 controller's little touchscreen is a nice compromise between the two. Gives additional functionality without sacrificing much real estate on the controller itself.

      I guess we'll see how well it works, but I find the PS4 controller much more interesting between the two. If only they would moved the analog sticks :(

      • reply
        August 13, 2013 1:52 AM

        the touch pad will probably only be useful for menus, but it's a nice have

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