"Creating characters is pretty much why I get up in the morning. It's an ensemble cast that you get to interact with during the adventure. I love honing in on what a character is and how they relate to each other. I like it when there is not too much overlap between characters. You never want to be in a situation where the player gets confused because they look the same or act the same."
Even the villains have gained more of a complex personality, including the game's Josef Mengele wannabe. "General Deathshead is a legacy character, and you never really had your chance to face off with him in the previous games," Matthies said. "What got me really excited about that character was that I was going to make him really love life, like he's happy and he's propelled by this happiness in everything that he does. It's really a weird contrast because you don't feel very happy when you meet him, but that's what propels his persona."
And the Nazi officer Frau Engel and her boytoy? "At the end of the day, the bad guys are larger-than-life twisted Nazis, but Frau Engel is in a different category. She's more of a professional than Deathshead is. A lot of her persona is her interaction with Bubi and their connection to each other, but she goes on a very different journey than Deathshead does."
General Deathshead is back with a bizarre sense of happiness