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John Carmack becomes Oculus chief technology officer

by Alice O'Connor, Aug 07, 2013 7:55am PDT
Related Topics – PC, John Carmack, Oculus Rift

John Carmack has long supported the Oculus Rift 3D goggles, even duct-taping a prototype together to show it off last year, and will now play a bigger role in its future. The id Software co-founder and 3D wizard has joined Oculus as its chief technology officer--but is still working with id.

"I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer," Carmack said in the announcement [also here if the site's still overloaded]. "It's certainly not there yet. There is a lot more work to do, and there are problems we don't even know about that will need to be solved, but I am eager to work on them. It's going to be awesome!"

Carmack's big statement likens working on the Rift to other milestones he's had a hand in.

"I have fond memories of the development work that led to a lot of great things in modern gaming - the intensity of the first person experience, LAN and internet play, game mods, and so on," he said. "Duct taping a strap and hot gluing sensors onto Palmer's early prototype Rift and writing the code to drive it ranks right up there."

He'll still be with id, though how much of his time Oculus gets remains slightly in question. He'll work out of a new Oculus office in Dallas, Texas, which is the same area as id Software so, geographically at least, it shouldn't be a great stretch to do both.

"My time division is now Oculus over Id over Armadillo. Busy busy busy!" Carmack said on Twitter.

The official line from Oculus is that he's "now full time at Oculus VR working on the Oculus Rift," but the company has no idea what that means for the Doom developer. id's parent company ZeniMax, meanwhile, says that "The technical leadership he provides for games in development at id Software is unaffected." Even Carmack's working two jobs nowadays.

Though it's been shipping Rift developer kits to game-makers and curious enthusiasts for a while now, Oculus is still working on a consumer version of its virtual reality headset.




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