Weekend Confirmed 176 - Shadowrun Returns, Bioshock Infinite

By Ozzie Mejia, Aug 02, 2013 3:00pm PDT

This week's Weeeknd Confirmed opens with host Garnett Lee welcoming in "Indie" Jeff Mattas and Nikole Zivalich to briefly discuss Nintendo's recent financials and where the company goes from here. Discussion turns to Shadowrun Returns and Bioshock Infinite's newly-announced DLC offerings. And in the second hour, it's the return of the king. The newly-engaged Jeff Cannata returns from the land of kangaroos and wallabies to tell tales of his time in Australia and go right back to loving to love things. The four-person crew takes a quick look at the state of gaming journalism before sending you into the weekend with a new cornucopia of Finishing Moves.

Weekend Confirmed Ep. 176: 8/2/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 176 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:13:32

    Round 2 - 00:14:32 - 00:56:26

    Round 3 - 00:57:04 - 01:29:08

    Round 4/Finishing Moves - 01:29:57 - 02:08:27

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • I've only just finished this ep and I'm ready to throw in my two cents about negativity towards game developers.

    I was in a creative industry for over a decade. I was a public figure and my art put food on the table for my wife and kids. It's true you get a LOT of hate. It's not the really obnoxious stuff that hurts, it's the small stuff. I remember one critic in particular wrote positively about something I was involved with but said something particularly harsh and not very thoughtful about my contribution. It still hurts to this day. The one thing I wanted was basic human respect. I thought critics had a right to criticize as long as it was done in decency.

    But here's the ugly truth.

    I quit my industry so my family could have more stability and my kids weren't always travelling around the planet and could go to school. In a sense I got a haircut and got a real job. Let me tell you this, nothing can compare to the abuse and hate you receive working in retail. I think back to how I felt about having a critic saying something negative about me and all I can think of 'wow, you were offended by that? How cute' Working in retail can be a nightmare! I actually quit after I had an angry customer bail me (and several female customers) up behind a counter, threatening to kill me and screaming "YOU FUCKING DOG". I can remember his black, almost toothless gums because he began spitting on me. I had criminal charges bought against him. In that job I was the nicest and friendliest person and most people treated me well but a small percentage swore, yelled and threatened me. Some people treated me like absolute garbage.

    I'm not trying to say that game developers or games journalists have it easy. But the problem is not unique to creative industries. I have a friend who works at a doctors surgery and they have greater horror stories than mine. Being criticized and even abused is a human problem in general no matter what walk of life you're in. At least in my creative days, the hate I got was matched with love and appreciation. When you have fans asking for your autograph it kinda offsets the hate a little. People in the real world don't get that luxury.

    I don't really know what the point of this rant is, but I'll quote Bill and Ted and just say "be excellent to each other". When you're on the internet, try and talk to people like they're physically standing in front of you.

    Anyways, I'm studying to be a school teacher now. Fuck retail!

    Thread Truncated. Click to see all 2 replies.

    • I thought the same during the discussion. I work in IT and the positive feedback we've had over the last year is single digit while there is negative stuff everyday. Yet most customers are happy with our software and service.

      The more customers you have, the more negative feedback you'll get and the easier it is to leave feedback the more you'll get. So a lot of listeners(customers) + twitter and forums makes a lot of negative feedback. But a lot of customers coming personally into your store means even more negative feedback.

      On a complete side note: I've not once insulted anyone online, have been insulted multiple times and not cared about it a single time. I care about what my family and friends think, not about what random people I've never met and don't know think. It's really that simple.