Ace Attorney's shift to 3D made Phoenix Wright look 'bitter'

The Ace Attorney series is set to make its 3DS debut with Phoenix Wright: Ace Attorney - Dual Destinies. But as the series' trademark anime-style visuals may suggest, the change from 2D to 3D models wasn't an easy one.

"The 'trouble of making it 3D' was actually very problematic," producer Motohide Eshiro told Game Watch (via Siliconera). "Simply taking the original 2D screen’s perspectives and camera angles and tossing in 3D models ended up making it appear completely different."

One of the most notable changes will be Phoenix Wright's famous pose, which will come with a changed perspective. This will allow Phoenix's hand to appear larger in 3D. "Without making it larger, it ended up looking like a very bitter pose, which lacked intensity," Yamazaki said. "So, before the finger pointing hits, we've used a regular court-purpose model, then the moment he sharply points, it switches to a specific model that serves the single purpose of the pose with large hands."