Alexander himself is a bit of a cipher. In the few moments that Alexander has to speak, he mostly comes off as a sort of stiff Russian military man. His main distinguishing attributes are his bomber jacket, stoicism, and a somewhat retrograde attitude toward women, which manifests in his insistence on protecting his companion from danger. Granted, it's interesting to have a main character at all. The Fallout series, after all, is built around silent protagonists. There's not a lot more to say about Nuclear Union than that. I applaud its ambition, and it's a nice looking game, though the lack of recorded dialogue and the somewhat stiff character models suggest that it's still early days for this project. It will have to work hard to escape Fallout's rather long shadow, and to a lesser extent, that of STALKER: Shadow of Chernobyl and Metro. Much as we might want to judge Nuclear Union on its own merits, those game games will inevitably loom large in our subconscious, which is why I hope that Nuclear Union ends up giving us an interesting perspective on the Russian apocalypse. As a starting point, a post-apocalyptic Soviet Union starring an unwitting time traveler isn't a bad twist on the traditional wasteland story. If developer Best Way can push that angle and really develop that setting, and their protagonist Alexander, they may be on to something. We'll see, I suppose.
Of course there are mutants