Satellite Reign Kickstarter ends, hitting destructible environments stretch goal

It was looking ropey for a while, but Satellite Reign eventually blew through its £450,000 ($530k-ish) crowdfunding goal and on Sunday wrapped up its main campaign. The self-declared "spiritual successor" to Syndicate Wars hit some fine stretch goals towards the end, so it'll boast both environmental destruction and music from Syndicate series composer Russell Shaw.

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It was looking ropey for a while, but Satellite Reign eventually blew through its £450,000 ($530k-ish) crowdfunding goal over the weekend. The self-declared "spiritual successor" to Syndicate Wars hit some fine stretch goals towards the end, so it'll boast environmental destruction, and music from Syndicate series composer Russell Shaw.

"We're funded and then some!" developer 5 Lives Studios said in a Kickstarter update yesterday. "At the time of writing the combined Kickstarter and PayPal total was £474,755.50 [$728k], just over £25,000 [$38k] short of the fourth stretch goal, which I'm sure we will reach in the coming months via PayPal."

Yes, if you missed the Kickstarter but still want to support it, you can do it directly through Paypal. If it hits that final goal, 5 Lives will add extra factions and city districts, and sign up sci-fi author Russell Zimmerman as the game's writer.

Satellite Reign is to be a real-time tactical cyberpunk cyborg 'em up like Syndicate, but with added complexities like classes, and an open-world city where you can hack and destroy infrastructure, win over locals with propaganda, and ultimately do as you jolly well please with your cybermen. It's expected to launch for PC, Mac and Linux in December 2014.

Yesterday 5 Lives also dropped a mockup of the interface for upgrading cyborg augmentations:

From The Chatty
  • reply
    July 29, 2013 11:30 AM

    Alice O'Connor posted a new article, Satellite Reign Kickstarter ends, hitting destructible environments stretch goal.

    It was looking ropey for a while, but Satellite Reign eventually blew through its £450,000 ($530k-ish) crowdfunding goal and on Sunday wrapped up its main campaign. The self-declared "spiritual successor" to Syndicate Wars hit some fine stretch goals towards the end, so it'll boast both environmental destruction and music from Syndicate series composer Russell Shaw.

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      July 29, 2013 12:19 PM

      So... Shadowrun... then this. Is cyberpunk back? I would be totally cool if Cyberpunk was the new fantasy (Lord of the Rings kind of kicked that off) and it became "a thing" again for a few years.

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        July 29, 2013 12:35 PM

        Don't forget that the Witcher creators (CD Projekt Red?) are working on a cyberpunk game too, appropriately named Cyberpunk 2077.

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          July 29, 2013 12:39 PM

          Oh trust me, I didn't forget about that. I'm extremely excited for that one already.

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        July 29, 2013 12:41 PM

        Anything is better than Steampunk.

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        July 29, 2013 12:44 PM

        [deleted]

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        July 30, 2013 6:27 AM

        we see more and more good sci-fi movie too.... maybe "real" shooter like COD will move over for games with settings that have a little more imagination involved :)

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      July 29, 2013 12:41 PM

      [deleted]

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      July 29, 2013 12:44 PM

      Very pleased they hit the destruction goal. Can't wait for this game.

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        July 29, 2013 10:02 PM

        I am going to level entire city blocks with whatever is the equivalent of the Cataclysm!

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      July 29, 2013 7:13 PM

      Good luck to them, I hope they can make it half as good as Syndicate 1 actually was for its time. I don't have a goddamned clue how to bring that game into the modern ages while retaining the coolness of the original.

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      July 29, 2013 8:56 PM

      Wow this game is prettier than XCOM and I love how XCOM looks.

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        July 29, 2013 9:39 PM

        Spacecok how would you make this new Syndicate as good as the original? The gameplay of the original was kind of ,....... you know it was ok - it was amazing at the time but by todays standards, it's verging on being a web game? It's very simple besides the research dynamic back at the main menu - the in game action is kind of not that clever or deep.

        It's more amazing atmosphere and brutality.
        So how would you make it for 2013? And still be awesome.

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          July 29, 2013 10:12 PM

          it would have to be a mod to the left4dead space hulk mod.

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          July 29, 2013 10:47 PM

          Well I think its just a matter of mechanics, what they're doing, and listening to them talk it definitely sounds like a modern game. Keep it real time but either go more tactical and give your dudes orders like in Full Spectrum Warrior or make it a game of micromanagement tactics like micromanaging four different spellcaster/attack units in SC. in the mix you have all those GTA style emergent open world systems like crowds, cars, the corps (ie cops and enemy gangs) and then on top you have the character customization and macro strategy shit.

          It's basically like one of the old school top down GTAs, but you have four guys to control and a whole bunch of resource management and skill tree shit to do. Sounds plenty rich to me.

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            July 29, 2013 11:22 PM

            Your post gives me hope this won't be trash. Maybe I don't need to sell my videocards and dispose of my PC.

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        July 29, 2013 10:25 PM

        Seems more dark and gritty

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          July 29, 2013 10:53 PM

          It is. The texturing and lighting I've seen so far also seems more even than what you'd usually get in an XCOM press shot I think.

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