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End of Nations' MOBA switch because MMO aspects 'underdeveloped'
Lane acknowledges that there are a lot of MOBAs out right now, but he feels that End of nations will fill a niche that others won't be able to match. "First, we are offering more battlefield choices by allowing you to not only control your minions (units), but also letting you pre-select them so you can really choose your play style," he said. "Second, our setting is not fantasy, which will give a completely different experience. Our battle sessions are shorter than our competitor's--we are targeting 15-20 minute battles, so you'll be able to fit in at least 2 or 3 sessions in your lunch hour. "Third, players can control their destiny and actually have the choice to swap out their heroes and units mid-battle, so they have the ability to actually change the tide of the battle in their favor if they start off being overwhelmed by an opponent's company. We also get into combat a lot faster, which has really tested well." The game is free-to-play, but Lane said it is not the dreaded pay-to-win scenario. "It's just pay to save time or pay for cosmetics," he said. "Since we are all gamers this is extremely important for us." No time frame was given for the game's official launch, but beta signups have already begun.