Weekend Confirmed 173 - Ryan Davis remembered, Rogue Legacy, Nier

By Ozzie Mejia, Jul 12, 2013 11:00am PDT

It's an emotionally charged edition of Weekend Confirmed as the crew remembers Giant Bombs' Ryan Davis. Hosts Garnett Lee and Jeff Cannata are joined by Annoyed Gamers' Marcus Beer and start off the podcast with a mini-tribute/remembrance of Ryan Davis. They come back to talk the future of gaming, GTA V, Nier, Rogue Legacy, Finishing Moves and some final last words on Ryan.

Weekend Confirmed Ep. 173: 7/12/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:38 - 00:07:52

    Round 2 - 00:08:54 - 00:56:47

    Round 3 - 00:58:14 - 01:29:05

    Round 4/Finishing Moves - 01:29:43 – 02:06:36

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Marcus Beer @AnnoyedGamer

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • Garnett,

    Regarding your State of Decay comments, what should be turning you off is not the dated looking graphics or mechanics...what should be bothering you are the numerous bugs, bad logic and missed opportunities that make the game a good game, instead of a great game. For all the enthusiasm you (and I) have for the game, there are so many places where the game could have and should have been better. For example:

    1) Why do runners (people you send out on scavenger missions) always go alone and on foot, when they could drive?
    2) Why do NPCs never use guns, only melee weapons, even if you armed them with one?
    3) Why can't you rescue a runner in trouble by picking them up in a car?
    4) Why can't you ASSIGN the best person for the job to do the job? Example...you've built up a character to be rifle expert. So why can't you assign him to the watchtower? Meanwhile, why the hell does a new member of your party, with barely any combat skill, immediately run out on a special zombie hunting mission with no experience and only a melee weapon? This happens in SoD all the time. To build up characters to fulfill certain roles would have made logical sense and made the gameplay experience deeper and richer.
    6) Even after two patches, you can turn your game on after a couple of days and find that a character you have built up from the very beginning of the game to be a zombie-killing tank with the best reslilience to have wandered off during your real-world absence and died. Meanwhile, a totally green character can go out on a zombie hunting mission, fail, and still return alive. Makes no sense.

    The list goes on and on. Don't get me wrong, I still LOVE State of Decay, and I can't wait for the "Survival Mode" that Undead Labs has cooking for it, but there is simultaneously so much in the game that goes against common sense and wastes opportunity after opportunity to be a better game that it's kind of tragic. I hope that their next-gen game for Xbox One, Class 4, which is in the planning stages, will take many of the above issues into account.