Weekend Confirmed 171 - Xbox One, The Last of Us Spoiler-Cast

By Ozzie Mejia, Jun 28, 2013 11:00am PDT

With Jeff Cannata absent, host Garnett Lee is left to discuss the beginning of the summer doldrums. He welcomes in "Indie" Jeff Mattas and Nikole Zivalich to discuss any final Xbox One thoughts before shifting to Borderlands 2's Assault on Dragon's Keep DLC and discuss the pros and cons of the Season Pass model. Shacknews' Andrew Yoon joins the show for the latter half to help briefly discuss Company of Heroes 2, before ending the normal part of the show a little early with some Finishing Move. That paves the way for a special Spoiler-cast, as the final half-hour of the show is fully dedicated to discussing The Last of Us and its many twists and turns. If you haven't finished the game yet, bookmark it for the future. If you have, enjoy the discussion!

Weekend Confirmed Ep. 171: 6/28/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 171 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:30:14

    Round 2 - 00:31:41 - 00:56:59

    Round 3 - 01:03:58 - 01:31:17

    The Last of Us Spoiler-cast - 01:31:49 - 02:02:07

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • Microsoft lost me when they didn't even attempt a backwards compatibility solution. I didn't expect full, but did expect them to have a solution for Arcade titles. I mean, they knew Sony was going the Gaikai route. They couldn't be bothered to try anything? Gaikai might be pie in the sky, but I've played Onlive games before. It's not the best, but it's better than nothing.

    It will take a lot of work for MS to get back into my good graces. Son Mattrick being gone is a start. Not a great one, but at least it's something.

    The other thing MS needs to do is offer a Kinect free model $100 cheaper. I seriously hate Kinect.

    Thread Truncated. Click to see all 2 replies.

    • The difference between digital and retail backwards compatibility is one of the most common confusions I see. The truth: there is no difference other than the disc drive.

      Arcade titles and full Xbox 360 titles are basically the same. BC for one means BC for the other. The only difference is that Arcade titles are smaller and don't come on a disc, but they are all coded to run on the same hardware.

      And generally speaking, BC is hard. I imagine MS probably did attempt a BC solution, but just didn't tell anybody they did. The simple fact is that the Xbox One's architecture is too different from the Xbox 360. They probably did this to make it easier on developers making Xbox One games.

      Sony is in basically the same position, but with them it was more obvious since the Cell processor is such an exotic chip. The Cell was actually designed to evolve over console generations and could've still been used in the PS4 -- probably ensuring PS3 BC, but Sony decided to chuck it in favor of something easier on developers.

      It's just the reality of the technology. Hopefully console manufacturers will keep using x86 chips in future generations which would theoretically make BC a lot easier. Console makers probably should've stopped using exotic hardware a long time ago, but that's Japanese electronics manufacturers for you. It took the American Microsoft to drive consoles into a more PC-oriented direction.

      Also, I honestly don't have a lot of faith in the Gaikai solution, but we'll see. I'll probably be keeping my PS3 around for a while. What I really hope Sony does do is continue PS1 and PS2 software emulation on the PS4.