Weekend Confirmed 171 - Xbox One, The Last of Us Spoiler-Cast

by Ozzie Mejia, Jun 28, 2013 11:00am PDT

With Jeff Cannata absent, host Garnett Lee is left to discuss the beginning of the summer doldrums. He welcomes in "Indie" Jeff Mattas and Nikole Zivalich to discuss any final Xbox One thoughts before shifting to Borderlands 2's Assault on Dragon's Keep DLC and discuss the pros and cons of the Season Pass model. Shacknews' Andrew Yoon joins the show for the latter half to help briefly discuss Company of Heroes 2, before ending the normal part of the show a little early with some Finishing Move. That paves the way for a special Spoiler-cast, as the final half-hour of the show is fully dedicated to discussing The Last of Us and its many twists and turns. If you haven't finished the game yet, bookmark it for the future. If you have, enjoy the discussion!

Weekend Confirmed Ep. 171: 6/28/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 171 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:30:14

    Round 2 - 00:31:41 - 00:56:59

    Round 3 - 01:03:58 - 01:31:17

    The Last of Us Spoiler-cast - 01:31:49 - 02:02:07

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Jeff Mattas @JeffMattas

Nikole Zivalich @NikoleZ

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.


  • After listening to difficulty settings and how your supposed to play a game from the crew, I just wanted to chime in and say that developers give you a choice to select the difficulty level you want to play so why does it matter? Remember videogames are made for entertainment for people from all walks of life, some hardcore, to seasonal veterans, to recreational connoisseurs. A game should not be just made for one type of person and that is why most developers select 3 choices - easy, normal, and hard. Its not a hard discussion unless you get stuck like this weeks crew did on how a game supposed to be played by your own perceptions of the game.

    Nobody thinks or feels the same way you do and when you imply that the way you played was the way to play it, is a little obtrusive and judgmental. I think its pretty plain and simple. Developers offer different ways to experience their creation through different levels of mastering their game. Allow that process to proceed for each individual gamer and stop judging how someone should play a game a certain way from your own viewpoints.

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