Weekend Confirmed 170 - Xbox One, The Last of Us

By Ozzie Mejia, Jun 21, 2013 11:00am PDT

The word of the day on Weekend Confirmed is "feedback." Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and Double Jump's Christian Spicer to talk about why feedback matters, as they discuss the abrupt reversal of the Xbox One's unpopular policies and the entire PR fiasco that surrounded it. That's followed up with more talk of last week's E3 favorites, including TitanFall, Destiny, The Wonderful 101, Super Mario 3D World, Ryse: Son of Rome, Infamous: Second Son, and Metal Gear Solid V: The Phantom Pain. The show ends with a roundtable discussion of The Last of Us, before ending with some heartfelt Finishing Moves.

Weekend Confirmed Ep. 170: 6/21/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 170 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:31:01

    Round 2 - 00:31:39 - 01:02:46

    Round 3 - 01:03:58 - 01:34:04

    Round 4 - 01:34:52 - 02:15:14

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Christian Spicer @spicer

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • This is not particularly related to this show or this episode but the gaming culture in general.

    I think a lot of people would be happier if they were more secure in their own opinions and their owns tastes.

    A lot of the time when someone doesn't enjoy something as much as us or even dislikes a game/franchise/console that we like, the first reaction is one of being upset, annoyed or even angry. It's ok if someone likes something you dislike and vice versa, we're all creatures of different tastes and opinions.

    Sometimes it's fun to have a discussion about why people feel differently about things but more often than not it becomes two people with their minds made up, repeating the reasons they will never agree on something, slowly getting more and more hostile with each reply. But remember, if someone on a podcast or forum etc attacks something you really enjoy it doesn't for a minute invalidate your enjoyment of that thing and it doesn't prevent you from continuing to enjoy that particular thing.

    Just be secure in your own tastes and confident enough to enjoy the things you enjoy regardless of what other people think.

    Thanks for reading =D

  • Jeff, I really appreciated your statement at the end of the show.

    I sometimes strike out. It's a powerfully easy thing to do, and there are so many infuriating people out there who have the audacity to not have my exact opinions on things I'm opinionated about. Mostly these days, I bite my tongue, recognize there is a person on the other side of the screen, and they are not the sum of what they say, however thoughtless or cruel or shitty or hypocritical, and try to not take responsibility for 'fixing' what I perceive to be wrong with them. Because that's just another flavour of bullshit.

    There are also some Jeff Cannata-shaped people who say they are things I do not find they demonstrate to be, but instead of being a bitch about it I'm just going to lay out my thoughts and hopefully you can take them in the spirit of criticism, not attack.

    In recent months, I have experienced your various contributions as increasingly bullish and dismissive. I no longer feel your represent the positivity that drew me to you in the way that made you such a refreshing voice in this tigered entertainment media. Sometimes, your comments about listeners and commentors are alienating. As a listener and observer I do not feel invited in anymore. I feel like, before I dare to write a word, I am an enemy, part of the horde, and sometimes, I am fine with that. I used to be, anyway.

    I know (suspect? I just saw MOS and now I wonder about handsome, chinny dudes) you are human, and must have a threshold, and it must have been breached. I am sorry for that, for everyone who has not been kind and human to you, as I was not kind and human to Garnett, once, publicly, here, and then felt immediate shame for. That's when I understood what you meet the world with is -- should be -- as important to you as it is to others. I wish you all the best, and despite my disappointment will continue to consume the media you produce, because I still believe you have things to say about stuff I love that I want to hear.

    Anyway. I wish Nintendo did a Nabbit game. That would be cool.

  • This upcoming gen may be the last time that games are sold on a disk. If Microsoft has proven anything is that sudden and abrupt changes are usually not welcome by the masses. So here is the question, what should developers and publishers do to get more people to buy their games digitally on console?

    To be honest Sony has done a great job of getting people to go digital. For a while they've done day 1 digital purchases on the PS3 and have also let people pre-order and download their games at midnight. Also, weirdly enough, PS+ has also shown people the cool benefits of having digital games. I honestly never really considered buying a retail game digitally until Sony gave them away on PS+. Having a full retail game right there was unexpectedly awesome. I also got a gaming PC not too long afterwards so I was sold. Also Sony has done a lot of Steam like sales and they have been aggressively lowering the price of games as time goes buy.

    I think developers should lower the price of digital games and offer free DLC for digital purchases. They make more money on selling a digital game at $50 than they do selling a retail game at $60. Plus this whole used game thing goes away and gives devs, publishers and manufacturers an opportunity to make a used game market that doesn't cut them off. Why does the solution have to be fucking over everybody to essentially control a market that according to some analysts is 30% of new game purchases.