Weekend Confirmed 170 - Xbox One, The Last of Us

By Ozzie Mejia, Jun 21, 2013 11:00am PDT

The word of the day on Weekend Confirmed is "feedback." Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and Double Jump's Christian Spicer to talk about why feedback matters, as they discuss the abrupt reversal of the Xbox One's unpopular policies and the entire PR fiasco that surrounded it. That's followed up with more talk of last week's E3 favorites, including TitanFall, Destiny, The Wonderful 101, Super Mario 3D World, Ryse: Son of Rome, Infamous: Second Son, and Metal Gear Solid V: The Phantom Pain. The show ends with a roundtable discussion of The Last of Us, before ending with some heartfelt Finishing Moves.

Weekend Confirmed Ep. 170: 6/21/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:31:01

    Round 2 - 00:31:39 - 01:02:46

    Round 3 - 01:03:58 - 01:34:04

    Round 4 - 01:34:52 - 02:15:14

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • I understand that their will be a variety of opinions about any creative work, but I really take issue with Garnett and Jeff's comments about The Last of Us. Both Jeff and Garnett are a little under half way through the game and it seems unfair to judge the product by what they've seen.

    What was most frustrating to me though was that Jeff and Garnett continually pine for a game that the Last of Us isn't. The Last of Us isn't The Road, but it is a thoughtful meditation on relationships. As someone who has completed the gamem I really respect the tale Naughty Dog was trying to tell. It's a shame that for all the accolades the gane has received, Jeff and Garnett were down on it because there wasn't a food mechanic or combat was too repetitive, failing to acknowledge all the great things the game does well.

    I suppose that's my problem with the podcast in general. There's a joylessness to it that really depresses me about a hobby I love. Sure the gang can muster up excitement around games that haven't been released. But titles that receive praise from other outlets are often brought low by this panel. Bioshock infinite missed the mark. Tomb raider wasn't tomb raider-y enough. Spec ops the line was too brown and had dumb knife guys. All of these games tried to achieve something new or different. All of these games were lambasted by Garnett and others.

    Jeff ended the podcast asking others to think about what they put out into the world. Given the hundreds of people who work in the video game industry who work extremely hard to deliver new and unique experiences, perhaps he should take his own advice to heart.

  • First want to say that I'm a long time listener of Weekend Confirmed and I really respect what all of the host(s) & guests bring to the table every week. Thank you! You guys rock! Anyways, I have recently been playing 'The Last of Us' like many other listeners have been and I love the game. Wonderfully written story and strong Character development. A PS3 masterpiece out of Naughty Dog, no doubt. I can definitely see Garnett's points about this game being what 'Resident Evil' could and should have been. The alley ways and corridors/room environments when you have your flashlight out are Resident Evilish to say the least. I'm currently 62% through the story (playing on Normal) and loving every minute of it. Even the smallest details in the game are fascinating and represent the pain staking work put in on the game by the team. I give it a 9.7 out of 10. Not a perfect score as some might give it, but only because of wonky controls when being surrounded by multiple enemies.

    P.S. Andrew Yoon I love your opinions, especially on 3DS games, but man why didn't you talk about 'Donkey Kong Country Returns 3D'. I absolutely love this game! I'm disappointed you haven't (or anybody else hasn't) talked about this game. It is an amazing platformer with ingenious level designs and unique twists and turns throughout. I really wish you guys could have some sort of honorable mention during one of the Weekend Confirmed shows about this wonderfully ported 3DS game...'Luigi's Mansion' & this game are the 2 best so far on the handheld.

  • Anyone tried X-Com on ios? I've been playing a few days on iPad and I'm digging it. I'm not much of a PC gamer (ie my wife has the monopoly on computer time) and the game didn't seem to make as much sense on console controls so I was excited to see how it played on iPad and it makes complete sense. It controls really well and I'm a sucker for turned based strategy games. The game taps into my long time teenaged love affair with D&D.

    Can't wait for Shadowrun now. Between this and KOTOR, the iPad has become something actually worth gaming on.

  • First off, great show. I just finshed listening, and I’m just amazed (in a good way) by what I heard.

    I believe it was Jeff C. (yea it was-went back to make sure I wasn’t crazy-it’s around the 41minute mark in the show) that said something along the lines of ‘I was excited to see what MS would do with the XB One, and if it turned out to suck, it’s not like we wouldn’t have another option-we could still get the PS4…’ I couldn’t help but laugh when he said that, because my first thought was ‘Must be nice having all that expendable income, to the point where if you’re dissapointed with some $500 purchase you can just go buy the other, $400 one!’ Curiosity and/or excitement for the future of gaming just isn’t enough to push me to spend $500. Show me the benefits of these things you’re proposing, and I might bite.

    Regarding the always on connection- A long time ago I read an article somewhere that talked about how much energy is wasted by leaving devices in standby/sleep mode. Since then, when I finish playing a game, I unplug my console. I also unplug my internet related devices before I go to sleep. When I first heard about the always on connection thing I wondered if I was gonna have to leave my devices connected overnight if I bought a Xbox One…? So that question, combined with the extra $100 price tag (and other stuff too), made me decide to pre-order a PS4 (reluctantly, as Andrew Y. mentioned in the show).

    Regarding digital games. Don’t want them. But I realize I’m in the minority, and it makes me so sad. I love my game discs/cases. I love coming home after a long stressful day on the job and seeing that beautiful collection that gives me one (of many) reasons to keep working. I love going to midnight releases with friends, and the experience of walking out of the store with that awesome purchase in my hands.

    Regarding The Last of Us- LOVED IT! Just finished it last night. My complaint was that there were TONS of human enemies that tried to shoot me, but when I shot them and went to loot their corpses, I found nothing. To me, that didn’t make sense. I feel like I should have had tons of supplies at my disposal because of all the well supplied gangs I took on throughout the experience.
    I want to say more about the issue of food, but that goes into spoiler territory, so I won’t. I guess I was just surprised that Andrew didn’t say anything about how the issue of scarce food is definitely addressed. Didn’t really understand the complaint of the game not telling you when to fight or when to sneak through…why would a game tell you that???

  • Jeff, I completely agree with your closing comment. I think this is a generational thing. The internet allows people to express their opinions in an anonymous way. Combine that with this younger generation’s fascination with watching people suffer and piling on.

    I have a theory and it’s that this generation has it too good. Life is too easy for them. There is no Vietnam War hanging over their heads, they don’t have to work to help support their families or even just help out around the home. They’re sitting in their rooms drinking soda, eating Doritos and blasting people on the internet because they can. If we lifted the veil and could see just who this very negative and very vocal minority is, it would be like pulling the curtain in OZ but instead of a little old man it’s a 13 year old kid who can barely wipe his ass.

  • As many congratulate themselves for standing up to Microsoft’s “draconian DRM”, I wonder if we may have missed an opportunity that might had significant impact in the future. Although many felt relieved that Microsoft cave in to gamer’s demands, many also admit that this was probably only delaying the inevitable transition into all digital download of games. At this time, we are pretty much resigned to the fact that downloaded digital content is immutably tied to the original purchaser. Some may decry the evil of digital downloads, but we seem to be drifting toward that future. While I fastidiously avoid buying music with DRM by sticking to MP3’s, I am shocked to realize a large part of my recent PC purchases reside in Steam.
    Microsoft tried to enter this realm completely when we were not ready. There was several reasons they still had to have physical media. Going download only is still not palatable at this time. Many of us still want something physical to purchase and possess. Some people are not able to readily download over 6 to 8 GB per game. Microsoft also needed to appease the retailers who want to put something on the shelves. As a result Microsoft had to resort to some convoluted internet check so that a single disk could not be used to install a single player game in 1000 non-internet connected consoles.
    In the midst of this, Microsoft apparently set up a method by which the license can be sold back to participating retailers. There was also a method to transfer the license to another party. Granted this was the license to the content in a physical media. (This was probably the reason such concession was allowed) Microsoft was putting forth a formal platform and a mechanism where license to digital media was allowed to change owner. Perhaps this could have been the start of change in the gestalt that media license can be transferred by the consumer. Could this change have also “slippery sloped” its way to all digital download too?
    I am no way lamenting Microsoft’s reversal. There is a lot of “if’s” and “maybe” about this train of thought. With so much uncertainty, there is no way to blindly accept Microsoft’s original scheme. And there is no reason this concept of exchanging digital license cannot be brought forth in the future. Why do we accept that digital download cannot change owners? Do we need such a convoluted mechanism of internet check to enable such transfer of ownership? If so, are we going to accept cumbersome mechanism to allow more freedom with digital license ownership?

  • So your discussion of The Last of Us I think reveals a ton more about each of you than it does about the game.

    Straight up murdering all the dudes just because you have the weapons IS EXACTLY THE QUESTIONS THE GAME WANTS TO RAISE IN THE PLAYER (I say this without having finished it) The fact that you instantly jump to blow them all away is more a commentary on you and not the design of the game in this case because a majority of the combat encounters are avoidable. If you want to play the Survival way PLAY it. Of course at moments the game will force you into risky combat situations because that is what makes sense in the setting and the fiction that is set up.

    Fungal Zombies being mechanical murderous enemies is also kinda the point isn't it? The inevitability the predictability is very "zombie"

    Also I question the post apocalypse that isn't entire full of violence at all sides. Violence exists within every fact of civilization and those rules and beliefs are the only thing that keeps it in as much check as it is.