Weekend Confirmed 170 - Xbox One, The Last of Us

By Ozzie Mejia, Jun 21, 2013 11:00am PDT

The word of the day on Weekend Confirmed is "feedback." Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and Double Jump's Christian Spicer to talk about why feedback matters, as they discuss the abrupt reversal of the Xbox One's unpopular policies and the entire PR fiasco that surrounded it. That's followed up with more talk of last week's E3 favorites, including TitanFall, Destiny, The Wonderful 101, Super Mario 3D World, Ryse: Son of Rome, Infamous: Second Son, and Metal Gear Solid V: The Phantom Pain. The show ends with a roundtable discussion of The Last of Us, before ending with some heartfelt Finishing Moves.

Weekend Confirmed Ep. 170: 6/21/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 170 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:31:01

    Round 2 - 00:31:39 - 01:02:46

    Round 3 - 01:03:58 - 01:34:04

    Round 4 - 01:34:52 - 02:15:14

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • Microsoft and Sony don't love gamers. They love money, plain and simple. Gamers like to complain about DRM, but putting discs in trays is the original DRM.
    Microsoft can still compromise if they are willing. Just do things like PC's do. Put a registration code on the disc that the gamer can manually input if they want to play with no disc and deal with the online check. If the system can't go online at game launch, they just have to put the disc in to keep playing. If they want to trade in the game, let us manually unregister the code. GameStop or retailers can then check the code to make sure it's resellable, or even access a new registration code they can slap on the disc to keep the original owner from simply copying down the code and re-entering it. They were going to have to have a way of checking discs with the original X1 trading policy anyway.
    If gamers can't go online, or don't want to play without a disc, they simply never register the game.

    Thread Truncated. Click to see all 4 replies.