Weekend Confirmed 170 - Xbox One, The Last of Us

By Ozzie Mejia, Jun 21, 2013 11:00am PDT

The word of the day on Weekend Confirmed is "feedback." Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and Double Jump's Christian Spicer to talk about why feedback matters, as they discuss the abrupt reversal of the Xbox One's unpopular policies and the entire PR fiasco that surrounded it. That's followed up with more talk of last week's E3 favorites, including TitanFall, Destiny, The Wonderful 101, Super Mario 3D World, Ryse: Son of Rome, Infamous: Second Son, and Metal Gear Solid V: The Phantom Pain. The show ends with a roundtable discussion of The Last of Us, before ending with some heartfelt Finishing Moves.

Weekend Confirmed Ep. 170: 6/21/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 170 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:31:01

    Round 2 - 00:31:39 - 01:02:46

    Round 3 - 01:03:58 - 01:34:04

    Round 4 - 01:34:52 - 02:15:14

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • First off, great show. I just finshed listening, and I’m just amazed (in a good way) by what I heard.

    I believe it was Jeff C. (yea it was-went back to make sure I wasn’t crazy-it’s around the 41minute mark in the show) that said something along the lines of ‘I was excited to see what MS would do with the XB One, and if it turned out to suck, it’s not like we wouldn’t have another option-we could still get the PS4…’ I couldn’t help but laugh when he said that, because my first thought was ‘Must be nice having all that expendable income, to the point where if you’re dissapointed with some $500 purchase you can just go buy the other, $400 one!’ Curiosity and/or excitement for the future of gaming just isn’t enough to push me to spend $500. Show me the benefits of these things you’re proposing, and I might bite.

    Regarding the always on connection- A long time ago I read an article somewhere that talked about how much energy is wasted by leaving devices in standby/sleep mode. Since then, when I finish playing a game, I unplug my console. I also unplug my internet related devices before I go to sleep. When I first heard about the always on connection thing I wondered if I was gonna have to leave my devices connected overnight if I bought a Xbox One…? So that question, combined with the extra $100 price tag (and other stuff too), made me decide to pre-order a PS4 (reluctantly, as Andrew Y. mentioned in the show).

    Regarding digital games. Don’t want them. But I realize I’m in the minority, and it makes me so sad. I love my game discs/cases. I love coming home after a long stressful day on the job and seeing that beautiful collection that gives me one (of many) reasons to keep working. I love going to midnight releases with friends, and the experience of walking out of the store with that awesome purchase in my hands.

    Regarding The Last of Us- LOVED IT! Just finished it last night. My complaint was that there were TONS of human enemies that tried to shoot me, but when I shot them and went to loot their corpses, I found nothing. To me, that didn’t make sense. I feel like I should have had tons of supplies at my disposal because of all the well supplied gangs I took on throughout the experience.
    I want to say more about the issue of food, but that goes into spoiler territory, so I won’t. I guess I was just surprised that Andrew didn’t say anything about how the issue of scarce food is definitely addressed. Didn’t really understand the complaint of the game not telling you when to fight or when to sneak through…why would a game tell you that???