Weekend Confirmed 170 - Xbox One, The Last of Us

By Ozzie Mejia, Jun 21, 2013 11:00am PDT

The word of the day on Weekend Confirmed is "feedback." Hosts Garnett Lee and Jeff Cannata welcome in Shacknews' Andrew Yoon and Double Jump's Christian Spicer to talk about why feedback matters, as they discuss the abrupt reversal of the Xbox One's unpopular policies and the entire PR fiasco that surrounded it. That's followed up with more talk of last week's E3 favorites, including TitanFall, Destiny, The Wonderful 101, Super Mario 3D World, Ryse: Son of Rome, Infamous: Second Son, and Metal Gear Solid V: The Phantom Pain. The show ends with a roundtable discussion of The Last of Us, before ending with some heartfelt Finishing Moves.

Weekend Confirmed Ep. 170: 6/21/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 170 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:31:01

    Round 2 - 00:31:39 - 01:02:46

    Round 3 - 01:03:58 - 01:34:04

    Round 4 - 01:34:52 - 02:15:14

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Christian Spicer @spicer

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Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • As many congratulate themselves for standing up to Microsoft’s “draconian DRM”, I wonder if we may have missed an opportunity that might had significant impact in the future. Although many felt relieved that Microsoft cave in to gamer’s demands, many also admit that this was probably only delaying the inevitable transition into all digital download of games. At this time, we are pretty much resigned to the fact that downloaded digital content is immutably tied to the original purchaser. Some may decry the evil of digital downloads, but we seem to be drifting toward that future. While I fastidiously avoid buying music with DRM by sticking to MP3’s, I am shocked to realize a large part of my recent PC purchases reside in Steam.
    Microsoft tried to enter this realm completely when we were not ready. There was several reasons they still had to have physical media. Going download only is still not palatable at this time. Many of us still want something physical to purchase and possess. Some people are not able to readily download over 6 to 8 GB per game. Microsoft also needed to appease the retailers who want to put something on the shelves. As a result Microsoft had to resort to some convoluted internet check so that a single disk could not be used to install a single player game in 1000 non-internet connected consoles.
    In the midst of this, Microsoft apparently set up a method by which the license can be sold back to participating retailers. There was also a method to transfer the license to another party. Granted this was the license to the content in a physical media. (This was probably the reason such concession was allowed) Microsoft was putting forth a formal platform and a mechanism where license to digital media was allowed to change owner. Perhaps this could have been the start of change in the gestalt that media license can be transferred by the consumer. Could this change have also “slippery sloped” its way to all digital download too?
    I am no way lamenting Microsoft’s reversal. There is a lot of “if’s” and “maybe” about this train of thought. With so much uncertainty, there is no way to blindly accept Microsoft’s original scheme. And there is no reason this concept of exchanging digital license cannot be brought forth in the future. Why do we accept that digital download cannot change owners? Do we need such a convoluted mechanism of internet check to enable such transfer of ownership? If so, are we going to accept cumbersome mechanism to allow more freedom with digital license ownership?

    Thread Truncated. Click to see all 5 replies.