Ubisoft's decision to delay Rayman Legends to September and release on other platforms was simple, according to Ubisoft CEO Yves Guillemot. The Wii U version alone wasn't going to sell enough copies. The reasoning isn't surprising, but hearing such candid confirmation is a bit more unusual.
"What happened was that we saw the Wii U was not going to sell enough of those games," Guillemot told VentureBeat. "The game is going to be fantastic, and we didn't want those creators to wind up in a position where even after making a fantastic game, they didn't sell well enough. We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles."
He defends it as "the right decision for gamers and for the team," and says the extra time has let them polish and expand the game. "It's much bigger content-wise," he said. "We have new bosses in key levels and so on. The experience is much more complete." He concluded by saying that, "sometimes we have to go against the urge to get to market too fast," and slow down to reach full potential.
The team at Ubisoft Montpellier certainly hasn't been resting on its laurels. The extra time has resulted in a Challenge Mode demo for Wii U, 30 extra stages, and a Vita version, along with whatever spit-shine has gone into the game itself. It's due September 3.