New Zelda game won't have 'typical multiplayer'

By Steve Watts, Jun 17, 2013 10:20am PDT

Last week's E3 marked two years since Nintendo teased a new Zelda title with a sharp-looking Wii U tech demo. We didn't see hide nor hair of the game at this year's show, but producer Eiji Aonuma has dropped a few more clues about what Nintendo is considering for Link's next adventure.

Aonuma had previously remarked that the company is rethinking the series as a single-player experience. Speaking to Nintendo Life, he clarified what he meant.

"In saying it's not a single-player or lone experience, I didn't necessarily mean multiplayer," he said. "But for example in [the Wii U version of The] Wind Waker, with the Tingle Bottle--it's not a traditional multiplayer experience but you certainly have the feeling that other people are exploring the same world and sharing information." In the updated HD port for Nintendo's latest home console, players can leave notes for each other online via Miiverse, similar to how players can converse with each other in New Super Mario Bros U. "So that's one way that I meant that it's not a single-player experience. We'll continue to explore different ways of opening up this world beyond a single-player experience, but that's not necessarily to say that there will be typical multiplayer."

Nintendo has also started offering downloadable content recently, and Aonuma says that is something his team is considering for Zelda. He offers new environments as an example, but says they have to consider how to make it worth it for players. "It's certainly a balancing act, but I can't say that it is something we're not considering."

Finally, those hoping for Zelda to go steampunk or futuristic will probably be disappointed. He remarked that the environments in Zelda are a mix of Japanese and Western influence, which allows creative flexibility. "I don't see us making any drastic changes, unless it really suits the story," he said.

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