While much of Shadow Warrior aims to respect the original game, Flying Wild Hog has included many new aesthetics to their reboot. The old grays of the original have been traded in for more colorful Japanese landscapes. A more thoughtful narrative will unfold through comic book-style cutscenes and animated shorts that show growth in Lo Wang's character as the story progresses. A large part of that narrative plays off of Wang's burgeoning partnership with a banished spirit named Hoji.
There's more that's yet to be revealed about Shadow Warrior, with game designer Pawel Kowalewski indicating that the game will also feature boss fights. While he didn't demonstrate this at E3, he hinted that the bosses would be massive in size, comparing them to the behemoth creatures from Shadows of the Colossus.
While there's a strong possibility that Shadow Warrior will come to next-gen consoles, Flying Wild Hog made sure to emphasize that the game was created for a PC audience in an effort to stay true to its heritage. It'll be out later this year.
A katana is nice, but Lo Wang can also wield heavy firearms