The Metal Gear Solid series has gained a well-deserved reputation for cutscenes the size of feature-length films. But since Metal Gear Solid 5 is moving into an open-world format, series creator Hideo Kojima says non-interactive cutscenes will be less frequent.
"I'm sure you're worried about if the cutscenes are as long as Metal Gear Solid 4," Kojima said during an E3 roundtable, reported by IGN. He said it will have "less cutscenes [than before]" due to the open world environment. Exploring the world means less instances of control being taken from the player.
"If you think of Metal Gear Solids 1-4 as movies," Kojima said, "[The Phantom Pain] is going to be like a TV series with episodes." All of the episodes together form the cohesive whole of the story.