Weekend Confirmed 169 - Post-E3 Mega Show

By Ozzie Mejia, Jun 14, 2013 2:00pm PDT

It's a packed house for the post-E3 edition of Weekend Confirmed. Hosts Garnett Lee and Jeff Cannata welcome in an esteemed panel of guests, including Red Robot's John Davison, Polygon's Arthur Gies and Justin McElroy, Yaiba: Ninja Gaiden Z lead designer Cory Davis, and Nintendo World Report's Jonathan Metts. They cover anything and everything E3, breaking down the conferences (along with the Xbox One, PS4, and Wii U points of interest) and the many games, including Ryse: Son of Rome, The Witcher 3: Wild Hunt, TitanFall, Infamous: Second Son, Forza Motorsport 5, DriveClub, The Crew, Super Mario 3D World, The Elder Scrolls Online, Watch Dogs, Tom Clancy's The Division, the Oculus Rift, and so much more.

Weekend Confirmed Ep. 169: 6/14/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 169 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:19:40

    Round 2 - 00:20:19 - 00:41:22

    Round 3 - 00:42:33 - 01:07:12

    Round 4 - 01:07:42 - 01:28:45

    Round 5 - 01:28:57 - 01:48:45

    Round 6 - 01:49:11 - 02:26:59

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

John Davison @jwhdavison

Justin McElroy @JustinMcElroy

Arthur Gies @aegies

Cory Davis @snak3fist

Jonathan Metts @jonnymetts

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • There seems to be a fair amount of negativity about the show this week. This motivated me to sign up and post to say that I really enjoyed the show. Personally, I like to see some personality and opinion in games coverage and was happy listening to both Arthur and Jeff throughout. I listen to Weekend Confirmed for entertainment as well as for information. Coverage without personality would make the podcast drab and uninteresting. I'd rather get my balanced viewpoint by reading/listening to coverage from a number of people and sources. The interest is in the argument.

    Leaving that aside, one of the other reasons I wanted to post relates to recent statements in the gaming media about Sony's lack of an always-on requirement and their how they 'trust' their customers more relative to Microsoft. These kind of statements are linked to a belief that always-on is Microsoft’s response to piracy, something I just don't think is the case. Server-side DRM hasn’t really curbed piracy in the PC gaming space and I very much doubt it will do so for console gaming. The barrier to piracy will be slightly higher for Xbox One as opposed to PC as the hardware platform will need to be modified to support pirated games, however this is also the case with current generation consoles and disk-based DRM schemes. Simply put, it’s not going to be any harder for the pirates than it is today.

    It’s my feeling that Microsoft are clearly targeting legitimate users with their always-on requirements. They want to monetise used and traded games; why sell something once when you can sell it two or three times? This is still pretty unpalatable, gaming is already an extremely expensive hobby and, personally, I'm getting pretty tired of continued attempts to wring more and more cash out of my beleaguered wallet. These started with things like episodic gaming and moved into more direct attempts to extract cash via subscriptions, online passes and 'free'-to-play. Free-To-Play has even begun to impact one of the basic things that I enjoy about gaming, competitive play on on even playing field. Big companies seem to be searching for a technical crutch to support a pricing strategy which allows them to continue their bloated and inefficient way doing of business. It's my fervent hope that this is merely a transitional period as we migrate between physical and virtual media. That we, as consumers, will be charged less for the same product with more of the revenue going to the developers and less to the middle-men at publishers, marketers and retail outlets. Unfortunately, the relative paucity of truly open systems/hardware versus the prevalence of walled-gardens like the App-Store and Xbox-Live doesn't bode well...

    Thread Truncated. Click to see all 7 replies.