Titanfall on PlayStation 'definitely not out of the question'

Titanfall may currently be exclusive to Xbox One and Xbox 360 (and PC, but apparently that doesn't count because we want Microsoft and Sony to fight in a dank basement) but it won't necessarily always be that way. See, according to publisher EA the exclusivity is one of those "tactical opportunities" that comes along (ie metal briefcases full of money), while developer Respawn Entertainment says a PlayStation version later is "definitely not out of the question."

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Titanfall may currently be exclusive to Xbox One and Xbox 360 (and PC, but apparently that doesn't count because we want Microsoft and Sony to fight in a dank basement) but it won't necessarily always be that way.

See, according to publisher EA the exclusivity is one of those "tactical opportunities" that comes along (ie briefcases full of money), while developer Respawn Entertainment says a PlayStation version later is "definitely not out of the question." Fingers crossed.

"When you boil it down, we would love to be everywhere, but we're just starting out," Respawn lead artist Joel Emslie told Eurogamer. "It comes down to quality, not quantity." A silky 60fps is a goal Respawn wants to nail, which gets more difficult the more platforms you're developing for.

He added, "We of course would want to go further in the future with stuff, but we're just starting out. It's pretty frustrating! We want to be everywhere. We want to put Titanfall everywhere, but that's where we're at. We're starting there."

Meanwhile, Meanwhile, EA Labels president Frank Gibeau told CVG that "there are tactical opportunities from time to time on a title or on a service component that we do enter into a relationship with one or two of the first parties on that particular opportunity and we'll execute on it." And Titanfall was one of those.

So one imagines Microsoft offered a chunk of money to make Titanfall an Xbox 'exclusive', but one key question we won't get answered any time soon is whether that's forever or for a set time.

Our Andrew was jolly pleased when he played the mech-tastic shooter at E3. "Nearly every aspect of the game feels like it's been designed for fun," he said.

From The Chatty
  • reply
    June 12, 2013 3:00 PM

    Alice O'Connor posted a new article, Titanfall on PlayStation 'definitely not out of the question'.

    Titanfall may currently be exclusive to Xbox One and Xbox 360 (and PC, but apparently that doesn't count because we want Microsoft and Sony to fight in a dank basement) but it won't necessarily always be that way. See, according to publisher EA the exclusivity is one of those "tactical opportunities" that comes along (ie metal briefcases full of money), while developer Respawn Entertainment says a PlayStation version later is "definitely not out of the question."

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      June 12, 2013 3:24 PM

      [deleted]

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      June 12, 2013 4:27 PM

      I think this says something about how Sony did at this E3 compared to Microsoft... I think Respawn doesn't want to paint themselves into a corner, in case XBone flops (which I personally doubt, even though they seemed to have fucked up on so many things that gamers care about).

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        June 12, 2013 4:45 PM

        I don't know if it says anything about Sony's E3 performance.

        EA loves multiplatform games, before it was announced it was assumed the game Respawn was working on would be on all platforms. It's more likely they worked a deal with MS for an exclusive period, not really any different from getting exclusive CoD DLC for a month again, aside from the $$$.

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      June 12, 2013 4:37 PM

      Still blows me away that this is a modified Source Engine.

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        June 12, 2013 6:20 PM

        Yeah, Respawn definitely knows what they are doing with it.

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        June 12, 2013 7:22 PM

        Whaaaaaaat? Wow.

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        June 12, 2013 9:05 PM

        Oh fuck THAT was on the Source Engine...they did a damned good job with it.

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        June 12, 2013 9:17 PM

        Makes sense since they are used to using quake derived engine.

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        June 13, 2013 5:58 AM

        So how long before all the assets are ported to Source Filmmaker? Because that would be fucking awesome.

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      June 12, 2013 4:48 PM

      number one launch console

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      June 12, 2013 7:50 PM

      Somebody gotz ta get payed.

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      June 12, 2013 9:59 PM

      Don't get ur hopes up, respawn wants to make money and ps4 is not fps system of choice, main reason the controller, second online community, finally cloud computing. If they are going to port it over a ard version will be made by another developer, keep wishing Sony

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      June 12, 2013 10:07 PM

      Huge deal ? Titanfall guys on GB chat says it heavily uses MS's cloud and the PC will be more difficult, and perhaps be a lesser version. Specifically speaking, I think the idea of multiplayer standalone hosts could be a huge difference in performance and engineer simplicity.

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        June 12, 2013 10:20 PM

        I bet you Microsoft pays devs $1000 every time they say "cloud".

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          June 12, 2013 10:57 PM

          this was definitely not PR jibber jabber, GB's Jeff came into the conversation with the premise "cloud is a nonsense buzzword" and they gave counter arguments

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            June 12, 2013 11:03 PM

            Cloud in this case is the simple way of saying dedicated server spawns on demand when needed. From the sound of it, once they're up and running it's technically not any better or worse or different than regular dedicated servers.

            I just hope it's real easy and costs nothing for developers and publisher so we don't see any more P2P based multiplayer and everything goes client / server on the console.

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              June 12, 2013 11:14 PM

              [deleted]

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                June 12, 2013 11:15 PM

                I said in this case, meaning what Titanfall was using it for and what the developers said it was using it for. JFC calm down.

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                  June 12, 2013 11:17 PM

                  [deleted]

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                    June 12, 2013 11:18 PM

                    In this discussion they didn't go beyond into any real details beyond dedicated servers. What is your problem?

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                      June 12, 2013 11:20 PM

                      I can't even form coherent sentences, rar!

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                      June 12, 2013 11:23 PM

                      [deleted]

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                        June 12, 2013 11:27 PM

                        Again, what is your problem?

                        I said once the servers they are using it for are up and running, it's not. Because a dedicated server is a dedicated server when that's what it's doing. Don't try to twist my words. I never said they couldn't use the cloud stuff beyond on demand dedicated servers. Was only relaying what the developers were talking about w/ giant bomb an hour ago in regards to Titanfall's cloud usage.

                        I'm sure they've elaborated elsewhere it's functionality beyond spooling up dedicated servers. So step the fuck off.

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                          June 12, 2013 11:30 PM

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                            June 12, 2013 11:33 PM

                            [deleted]

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                              June 12, 2013 11:55 PM

                              No need for apologies. I would like to continue being a dick though and point out that "From the sound of it" in my first reply is hardly a matter of fact way of relaying information. I guess that wasn't 100% clear but I was going on what little I heard from them and they didn't go super in depth. And I don't know what's so dismissive about what I said, either. Was even hopeful for traditional P2P console multiplayer going away for good if this kind of setup was easier and more beneficial for devs and pubs.

                              I would have appreciated a reply saying what else Respawn were actually using the cloud stuff for in Titanfall rather than super cloud snark. There's been enough of that the last few days!

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                                June 13, 2013 12:03 AM

                                Also curious to know if it is leveraging the rest of Azure as you put it, and if it is a real big deal for this game specifically, how is the PC version going to suffer? They mentioned it wouldn't use the cloud stuff for servers and they'll probably need to rework some things, but again no real specifics beyond dedicated servers.

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                    June 13, 2013 7:56 AM

                    well that takes development time and research, just because its there doesn't mean every game is going to use it.

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        June 12, 2013 10:40 PM

        Think for a few seconds on the bandwidth hardware has to then think of the bandwidth you will have between the console and the cloud not to mention the latency. There is nothing there worth mentioning it's all bs hype from microsoft that will add nothing. "multiplayer standalone hosts" you mean dedicated servers that have been a mainstay in forever in pc gaming?

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          June 12, 2013 10:50 PM

          [deleted]

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          June 12, 2013 10:55 PM

          consoles typically have migrating hosts, and it is a pain for clients to handle. dedicated servers are often supplied by a publisher and/or community members. It seems preferable to manage it inside microsoft's server farms

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        June 13, 2013 5:00 AM

        [deleted]

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        June 13, 2013 5:02 AM

        Most developers would/should write an abstraction layer for that stuff, so you can plug in any kind of cloud solution, be it the Xbox one, Sony's, vanilla Azure, Rackspace, etc... Won't take long.

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      June 13, 2013 5:01 AM

      [deleted]

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      June 13, 2013 6:47 AM

      PS4 is definitely the stronger choice, its more powerful, doesn't need cloud computing to make up for its lack of hardware horsepower, and with current estimations, has already won the console war.

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