Weekend Confirmed 168 - The Last of Us, Shadow of the Eternals

By Ozzie Mejia, Jun 07, 2013 11:00am PDT

It's the pre-E3 edition of Weekend Confirmed and hosts Garnett Lee and Jeff Cannata send you into your weekend in a special way by welcoming in Shacknews' Andrew Yoon, as well as Precursor's Paul Caporicci and Denis Dyack. They waste no time diving into the dystopian world of The Last of Us and what makes it one of the best games you'll play this year. Also, there's a brief history of Silicon Knights and Eternal Darkness before candidly discussing the upcoming Shadow of the Eternals, its goals, and its setbacks. The crew also addresses your listener feedback before speculating on the future of consoles and discussing the manifesto from Gunpoint's Tom Francis. Finally, the team sends you into your pre-E3 weekend with a new round of Finishing Moves.

Weekend Confirmed Ep. 168: 6/07/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 168 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:40 - 00:14:22

    Whatcha Been Playin Part 1 - 00:15:22 - 01:04:22

    Whatcha Been Playin Part 2 - 01:05:51 - 01:37:45

    Segment 4/Finishing Moves - 01:34:31 - 02:09:26

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Follow Paul Caporicci and Denis Dyack's progress on Shadow of the Eternals:

Website: www.shadowoftheeternals.com

Forums: www.precursorgames.com/forums

Twitter: @ShadowEternals

Facebook: www.facebook.com/ShadowOfTheEternals

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • I can definitely see what Dyack is talking about when he says the services are becoming more important than the hardware. I think that became true during the current console generation. The biggest difference between the PS3, 360, Wii, and their predecessors is the fact that consoles now have full-blown operating systems. I always considered that to be the main defining aspect of this console generation, and what had the most effect on how you experience games, not the hardware.

    People primarily bought games on Xbox 360 this gen because they wanted to remain plugged into Xbox Live. People are wary of the Xbox One right now not because of its hardware, but because of what it's doing with DRM and to a certain extent its focus on non-gaming services. One of the main reasons I primarily switched over to PC this gen was because I really like Steam as a service compared to XBL and PSN.

    When it comes to the "one console" thing, what he's really talking about is a single dominant format, or a single dominant operating system for games. This would probably have to be open source or at least controlled by a consortium and not one company, and it would be utterly different from the current game platform business model. The closest things we have right now are Android, Windows, and Linux. The problem is that none of those directly affects console gaming (despite all the Android consoles people are trying to release). None of them directly affects the console gaming audience or development community as of yet.