Weekend Confirmed 168 - The Last of Us, Shadow of the Eternals

By Ozzie Mejia, Jun 07, 2013 11:00am PDT

It's the pre-E3 edition of Weekend Confirmed and hosts Garnett Lee and Jeff Cannata send you into your weekend in a special way by welcoming in Shacknews' Andrew Yoon, as well as Precursor's Paul Caporicci and Denis Dyack. They waste no time diving into the dystopian world of The Last of Us and what makes it one of the best games you'll play this year. Also, there's a brief history of Silicon Knights and Eternal Darkness before candidly discussing the upcoming Shadow of the Eternals, its goals, and its setbacks. The crew also addresses your listener feedback before speculating on the future of consoles and discussing the manifesto from Gunpoint's Tom Francis. Finally, the team sends you into your pre-E3 weekend with a new round of Finishing Moves.

Weekend Confirmed Ep. 168: 6/07/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 168 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:40 - 00:14:22

    Whatcha Been Playin Part 1 - 00:15:22 - 01:04:22

    Whatcha Been Playin Part 2 - 01:05:51 - 01:37:45

    Segment 4/Finishing Moves - 01:34:31 - 02:09:26

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Andrew Yoon @scxzor

Follow Paul Caporicci and Denis Dyack's progress on Shadow of the Eternals:

Website: www.shadowoftheeternals.com

Forums: www.precursorgames.com/forums

Twitter: @ShadowEternals

Facebook: www.facebook.com/ShadowOfTheEternals

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • So this is what I have to say about David Hayer and Metal Gear Solid V. The first Metal Gear game to ever feature voice acting was Metal Gear Solid. It was a revelation at its time. Speaking of Silicon Knights, many people hated Twin Snakes because they bastardized the original's voice acting.

    So what was an aspect of the original's voice acting that made it so distinctive? Well for instance, there were two characters named "Snake" who somehow had completely different voices.

    So people who argue that Sutherland is "replacing" David Hayer are kind of missing the core ethos that made the franchise so great to begin with. There is not one character named Snake. There is Solid Snake---who David Hayer made famous---and who's fictional real name is in fact David, there is Liquid Snake who had long blonde hair and speaks with a British accent, and then there is Naked Snake, aka Big Boss who those two characters were cloned from.

    So in Metal Gear Solid 3 was where Kojima decided to make Solid Snake the trans-time space continuum, meta vessel for the franchise. Kojima called him "Naked Snake," and put used the trappings of Big Boss' timeline, but he broke the internal logic of the franchise by retaining Hayter and essentially conflating the appearance and personality of Solid and Big Boss characters.

    That said, the whole point of the original MGS, was that it took the convolutions typical to a video game story line (clones, android armies, mystical laser shooting kung foo fighters, whatever), and swept them under the rug. Kojima rebooted the idea of Metal Gear narratively and used that to craft a more credible, prescient story about nuclear war, American foreign policy, and whatever. He made a piece of fiction with the whimsey and fantasy unique to video games, that also had the credibility you expect from mainstream story telling.

    If you look at the original trailer for MGS2 it was one of the most galvanizing things this industry had ever seen. Kojima was the Wachowski brother of video games, bragging about how he used slow motion for Olga's scene on the tanker before seeing the Matrix. Just like The Matrix, the Metal Gear Solid's world was cool on a level that transcended its medium. It wasn't just a video game, it was a whole universe that resonated with people even if they didn't play video games.

    When you jumped to MGS3 though Kojima forgot about all those innovations. Instead of pursuing that new frontier of a game world with narrative continuity, he turned to the pre-MGS1 convoluted origins of video game story telling. Where as MGS went beyond gaming and subverted tropes of actual action films, Kojima turned to those films to imitate them on the most primitive level.

    He turned "Snake" into an Arnold Schwarzenegger, Jackie Chan, Jean Claude Van Damme like vessel for his games. You plug that faux actor or "character" into any scenario, add violence or whatever elements define their personality (muscles, martial arts, in this case stealth) and that in and of itself carries the experience---rather than a richer narrative arc or logical continuity.

    So all that said, the decision to go with Kiefer Sutherland as Snake's voice, not Solid Snakes, nor Liquid Snake's, nor Naked Snake's---is pretty obvious to me. Kojima wants to rip off the band aid and turn MGS' into a franchise helmed by a banal action hero. Sutherland has a lot of experience portraying that "character" to American audiences. He isn't a great actor, but he is good at sounding like a "tough guy." Unlike a Schwarzenegger or Chan, he is paunchy, and old, but hey I guess that's the forgiving nature of voice acting.