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ASUS Cheat Drivers

by Maarten Goldstein, Jul 19, 2000 6:22am PDT
Related Topics – Games: PC, Asus

Rivastation has word that ASUS is planning to release a special driver for their AGP-V7700 and AGP-V7100 series graphics cards that offers a way to cheat in 3D games, by offering Transparent View, Wireframe View, and Extra Light in games. This is of course pretty awful, and was also done by the Wicked3D drivers at some point. Be sure and let ASUS know this is a huge mistake. Rivastation has a couple of (thumbnail sized) screenshots that shows you the options at work.




Comments

49 Threads* | 83 Comments


  • (This was originally written with indents and as such they may not survive the shugashack posting process)

    I am the proud owner of an ASUS V6800-AGP Deluxe DDR Geforce card, am a frequenter of ASUS' sites, absolutely love Counter-Strike (stop complaining about the new netcode already :P), and can confidently say this:

    Lars Weinand (borsti), RIVA Station administrator, is a liar.

    My simple arguments:

    1. The "Press Release"

    The press release as posted at RIVA Station does not exist on any of ASUS' worldwide sites. This should be proof enough, but I will continue with further examination of this release, from top to bottom.

    a) Press releases for the month of July 2000 begin exactly like this: "TAIPEI - July Xst, 2000, -- ASUSTeK COMPUTER INC. (ASUS) ...". The press release header as in the one that RIVA Station posted begins "Taiwan, Taipei July 18, 2000: ASUSTeK Computer, Inc. ..." which is consistent with the header ASUS included with their release for the AGP-V7700 back in May, and the AGP-V7700 Deluxe in June. As the May and June press releases have basically the same format, as well as a statement by Jonathan Tsang (a Marketing/Sales VP), it can be concluded that borsti likely copied either the May or June release and reworded it.

    b) In the May 2000 press release, ASUS capitalized their name as "ASUSTeK Computer, Inc.". in June 2000 and July 2000 press releases, they capitalize it as "ASUSTeK COMPUTER, INC.".

    c) ASUS, as a global company, is smart enough to realize that translations from Chinese to English sometimes do not go smoothly. ASUS has referred to "secret weapons" three times (as garnered from the Search function on their main www.asus.com.tw web site), and has never ever spelled "secret" as "secrete". ASUS has also never referred to any of their technologies as "special weapons" (also from the Search facility), so this is a departure from the norm. ASUS' translator does a spectacular job, as anyone can see by reading the press releases, and the spelling errors and bending of syntax found in this release does not match anything ASUS has released before.

    d) ASUS almost never includes a "TM" in the body of a press release, even when mentioning its own products, and when a "TM" is included it is not spaced from the product it refers to (as in RIVA Station's "3D SeeThrough TM"). The only ASUS product that ASUS includes a TM for so far is its SmartDoctor GPU-overheat-protection program. Externally-developed products must be acknowledged, so when listing motherboard specifications and such ASUS must include a TM for such trade names as "Athlon".

    e) The ending section of the press release, "If you do not have an ASUS VGA card - be careful! ...", is amazingly arrogantly worded for the largest systems integration company in the Far East. It can be assumed to be part of the body of the press release and not a quote (as borsti has not made indication that it is otherwise), and therefore is taken as the opinion of the company. No formal opinion like this is ever found in ASUS' press releases. No company I can think of would put such a fist-shake in a press release, either.

    2. The Screenshots

    a) In-game screenshots
    In RIVA Station's Figure 1 and 2 (I don't know what game that is, I'm sorry) note the original scene. In Figure 2 (with Transparent View supposedly active), some indistinct shapes are "visible" through the wall, as well as having part of a rock wall replaced by a sky texture. The magic of ASUS' nonexistent drivers is hard at work in these two frames. Note how the purple rock's texture, which should be clearly visible through an alpha-blended polygon in front of it, is warped and indisctinct when viewed through the "transparent" block in front of it. The same goes for the grate thing on the left-hand side of the screen - opaque in the first shot, darker and indistinct in the second. For those not in the know, to make the textures appear transparent is not hard, but the textures behind a partially transparent object will come through just clear as they would if there were no object there (they don't get "distorted" like they were viewed through ray-traced water). Also note the extreme selectiveness of the drivers - they allow you to see "weapons" through walls, but nearly everything else - your player model, parts of the world map, the purple rock - retain their solidarity and opaqueness.
    That is one intelligent driver.
    Either that, or borsti's mouse hand got tired using the Smudge and Lighten controls in his image editor.

    In RIVA Station's Figure 3 and 4 (the shots of q3dm1), take a look at what is included in each scene. Models used include: the world map, the 50-health sphere, the rocket launcher view model, the ammobox icon and Sarge icon, as well as various 2D displays such as your frags and health.
    Now, in the wireframe view, look at everything in the scene. Everything has been changed to a wireframe: the view model, the health sphere, the 2D text, with one exception - the "player hidden behind the wall". I find it mind-bogglingly amazing that the drivers magically know what a Quake 3 player model is, how it differs from every other model in the scene, and taking these magic factors into account, they know to render it normally. This is an impossibly amazing advance in artificial intelligence, and I can't wait for this magic discrimination ability to appear in other fields.
    I can't see clearly what model that is (of the player behind the wall) but it also appears to be too small, considering it's only about 10 feet away in game space.
    Note how the screenshots are all conveniently too small too low quality to see fine details.

    The shot of the magically rendered player model in the wireframe display, along with the nonexistent, error-packed press release, are the most convincing points for forgery so far.

    b) The localized German driver configuration window
    Clarification of the screenshot: language localization for ASUS drivers is provided by the file "AnvMsg.ini" that ships with each driver download. It allows for quick translation of menu tabs, buttons and such. The "Line Interleave" and "Page Flipping" options under the German section in anvmsg.ini do not have translations entered (the English is still there), so they appear in English in the window.
    I find it rather amusing that borsti has chosen to place the "cheat hotkey window" so that it completely covers the background OpenGL VR settings page. While in the interests of saving space and making his page viewable for low-resolution users, uncovering the window may reduce speculation among the unconvinced.
    The driver being "not released yet" is a rather interesting fact. ASUS creates unified drivers (meaning users of a V3800, V6600, V6800, V7700, and VANTA2000 can all download the same driver) and posts betas somewhat regularly (the latest being based on Detonator 5.16 and 5.22). The latest beta driver addition to any world ASUS download site, be it Taiwan or the USA or Hungary or even borsti's Germany, is the 5.22 beta, dated July 3rd.

    c) An update later in the day: a mysterious cheat program
    Marvel at the absolutely tiny screenshot of a new "cheat tool" that, especially in the wireframe rendering mode, appears to do exactly same thing as ASUS' supposed cheat drivers. Perhaps this fun little program (once again kept secret like the ASUS cheat drivers) was used to create some of the base shots taken earlier?


    This attempt at professional slander should be looked down upon. Rather than sending hate mail to ASUS, perhaps one should look closer to the maintainer of RIVA Station.

    Please note that I write this from my computer in my room, that I do not work for ASUS (I'm actually a hardware writer for a soon-to-open gaming site, catch my review of the Intellimouse Explorer), and that these are my own opinions. While ASUS' support is somewhat lacking (to this I can attest, does anyone know how to get the 3D glasses to work with drivers higher than 3.68? :P), if this was his reason, borsti does not need to lash out at the company in this way. I don't wish to see a company that makes such wonderful products suffer due to one inciting comment.


  • Well, no matter what fps-style gaming will always be best at a lan:
    -everyone has a 10/100baseT connection, so no one can bitch about lag
    -you can either face-to-face trash talk the other guys (if you're into that kinda thing), or just sit there with a smirk on your face while you sk00l everyone else within viewing distance (as I prefer)
    -teamplay rocks if you can get a 2-floor lan: top vs bottom floors-> you'd be amazed how amazing CS can be when everyone is working together, talking to each other and giving out strats (and y'can't be cheap by giving away enemy position anymore, thanks to the new CS version
    -best of all, if one person starts to cheat and people get suspicious, they just have a guy keep an eye on his screen: and if he gets caught, he gets The Beats(tm)

    damn, /me needs to get to another LAN party soon...anyone living in the ottawa area hosting one?