Metro: Last Light 'significantly outselling' Metro 2033

"Across all formats worldwide, Metro: Last Light has sold more units in its first week of sale than Metro 2033 managed in 3 months."

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Metro 2033 wasn't a breakout success, but it garnered a rather dedicated fan following due to its fantastic visuals, atmospheric gameplay, and unique setting. Fans will undoubtedly be happy to hear that 4A Games' follow-up, Last Light, appears to be doing well. Publisher Deep Silver celebrated the game's success in a press release today without offering any concrete figures. Instead, the publisher points out that the game is "significantly outselling its predecessor over the same launch period."

For example, on PC, the game has "more than tripled Metro 2033's worldwide sales over the same opening week period. And in the US, the sequel sold through "more boxed units in its first week of sale than Metro 2033 has managed lifetime to date." That's impressive--although do note that Last Light is available on three platforms, not two (2033 never came out on PS3). Finally, "across all formats worldwide, Metro: Last Light has sold more units in its first week of sale than Metro 2033 managed in 3 months."

Of course, without hard numbers, it's hard to really gauge how successful the sequel has been. Metro 2033 went on to sell over 1.5 million copies, and was "very profitable" for former publisher THQ.

"4A Games are honored by the reception our latest project has received," 4A creative director Andrew Prokhorov said in the release. "We are a small but dedicated team who are lucky to have been given the creative freedom and support to make the kind of experience we dream, as gamers, of playing. Our work on Metro: Last Light continues with new single player DLC, and we look forward to revealing future projects from the team. We want to thank all the Metro fans for support we have received."

Perhaps the team will soon be able to afford moving to a bigger, better office?

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    May 31, 2013 11:30 AM

    Andrew Yoon posted a new article, Metro: Last Light 'significantly outselling' Metro 2033.

    "Across all formats worldwide, Metro: Last Light has sold more units in its first week of sale than Metro 2033 managed in 3 months."

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      May 31, 2013 11:37 AM

      [deleted]

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      May 31, 2013 11:44 AM

      Happy to hear it!

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      May 31, 2013 11:45 AM

      awesome, I'm reading Metro 2033 now, about half way through. is a solid read, so far at least very different from the game (I havent beaten Metro 2033 yet, but I've gotten pretty far).

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        May 31, 2013 11:46 AM

        also think its really cool they gave the book away with the game. It took me a long time to find the book in English when Metro 2033 first came out. love stuff like that, having all this backstory and stuff really adds to the game IMO.

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      May 31, 2013 12:12 PM

      [deleted]

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        May 31, 2013 1:05 PM

        It changes. I too was kind of doubtful at the beginning, and after their attempt to explain why Artyom has to have a new journey through the metro, it kinda goes back to what made Metro 2033 memorable.

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        May 31, 2013 1:20 PM

        [deleted]

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        May 31, 2013 2:08 PM

        It takes a while to get better than Metro 2033, but imo it managed to.

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      May 31, 2013 1:17 PM

      [deleted]

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      May 31, 2013 1:52 PM

      I just started playing this game, and find it to be a disappointment. I don't care about the characters at all, and although the graphics are outstanding, I can rarely see the detail because I'm always in the dark. Anyone else playing?

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        May 31, 2013 3:43 PM

        Played it for about 2-3 hours and just couldn't take anymore. Heavily scripted, way too much talking and not enough of Artyom being on his own (which made the original scary as hell).

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          May 31, 2013 8:15 PM

          I thought exactly the opposite - the additional scripting lets them add a lot more interesting stuff to the game, and I had a really good time parking in the populated areas in between the hostile zones just observing the ambient events and dialogue. A lot of it was pretty morbid and sad too, like the old guy trying to teach the kids about the various animals from before the bombs dropped.

          I do agree though that the game didn't quite feel as scary as the first. The outdoor areas were awesome to see, but lacked the same sort of ambiance.

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          May 31, 2013 10:27 PM

          Thought the game had plenty of Artyom on his own.

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      May 31, 2013 2:27 PM

      It pleases me violently that the game is doing well, both for 4A and for Deep Silver who took the risk and picked it up off of THQ.

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      May 31, 2013 2:35 PM

      Glad to see this. The Devs deserved it. Thoroughly enjoyed the first one, and equally enjoyed this one. Played both at least three times now. Wish both would have done more character development, but this is a minor complaint.

      A lot of people are going to pin this one's sales success on marketing and being on all platforms, and those certainly contribute, but what is really selling this game is the work of mouth after the first one. It may have a small 'dedicated fan following", but those fans were vocal and liberal with their impeccable screen shots (myself included).

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      May 31, 2013 2:47 PM

      It's all about the ass & titties.

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      June 1, 2013 11:27 PM

      One thing about Eastern European devs is that they are far less concerned with test groups, current gaming trends etc. They'll come up with an idea that THEY think is cool and attempt to stick by their original ideas as much as possible. STALKER is a great example of this.

      Metro LL is a great game.

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