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Evening Reading

by Steve Gibson, Jul 18, 2000 6:46pm PDT
Related Topics – Wack News

Well um, I guess you guys now know what I've been up to with the stinky feet project. It was for the love of science. Anyways, here is the not guaranteed but semi-regular evening reading bit for everyone to ponder:

- Mulder is leaving X-Files? The hunt for a replacement is on. I say Mark Wahlberg!(sp?) MarkyMark and aliens!! - Some girl actually got married to her favorite puppy over in India. Thanks SilverSurfer. - Doomworld has an opinion piece from several top ex-doomers (or current) on id's new Doom. - It looks like that bug in the AMD T-Bird wasnt actually a bug from AMD, Gateway just goofed up.
Thanks for the kind emails with washing tips. I'll forward the mails to the guy. :)



































  • I posted this over at GTF as well, but since I was part of the cause of a huge flamewar about this when it first announced, I sense that I have the obligation to let the Shack know that I have changed my mind. :)

    **********************************************************************
    Okay, I read this article and I've changed my mind about a few things. If you weren't keeping up with it before, I hated the idea of a sequel to DOOM. But anyway, here's what I think right now:

    I think that maybe I was assuming too much that this would be an attempt to basically recreate ALL of what was DOOM but in a newer graphic engine. Now I'm thinking that the idea has a *lot* of potential, especially if it's done right. It doesn't necessarily have to be DOOM 1 and 2 in a newer graphic engine.

    I started thinking about what DOOM would look like and play like in a modern game...I can just see (and hear) it in my head, the player starting off in a military base (sort of like DOOM E1), immediately being assaulted with visual and audible clues that something has gone terribly wrong. There's blood on the floor and the walls are riddled with bullet holes and blast marks. Lights are flickering, and you can hear them flicker...not just see them. Somewhere down a hallway, you hear a very faint human moaning sound...it sounds very painful.

    As you look around, you (the character in the game, not the person on the keyboard/mouse) become a bit tense, and you can hear your heartbeat and your breathing. (This would be a REALLY cool touch!) Every once in a while, you'll hear grunts or footsteps, but they're usually faint. Maybe sometimes, you'll step into a dark room and you'll see eyes glowing (an imp's eyes are, indeed, red)...I remember a scene like this in the WoT demo and it freaked me out the first time it happened.

    I can just picture how atmospheric id Software could make this game feel with current computer technology, especially with the audio part of it. Whether they get someone like Reznor to do the soundtrack, or someone else (a neat idea in my opinion would be a sort of orchestral soundtrack, similar to that of a movie), it could add a lot to the tension itself.

    As for the gameplay, I think it would actually be better to slow it down quite a bit. I mean, sure, one of DOOM's vital elements is the pure carnage, but if you slowed down the action and made enemies rarer (but tougher), you could lean more towards a horrific experience instead of a scary but exciting one.

    Also, at the very least, you've gotta have the basic pistol and shotgun in there. The double-barrel should make a return too, but personally I liked the regular shotgun better for the single-player mode.

    A kind of neat thing to do would be to have miscellaneous stuff lying on the floor (a can of soda, or whatever...stuff suggesting that the base was occupied) that you have to avoid while walking around the base to avoid making noise. Also, it would be kind of cool to see some elements that games like Deus Ex and System Shock 1/2 have introduced...don't make the new DOOM a first-person RPG, but maybe have a choice to make at the beginning...you could specialize in stealth or in being the type of soldier that would walk in with guns blazing?

    Ah, anyway, this post is long enough already. To summarize: I think id Software could actually make a very awesome game with this, contrary to my opinion before.



  • tell me what u think of something i wrote

    fate

    ever think we suffer a fate?
    uncontrollable events that must happen?
    this must be true to a point,
    not religiously but scientificaly.
    everything that happens was started,
    everything that was started finishes,
    everything that finishes starts something new.
    we live this domino ride everyday
    physically and chemically.
    we cannot defy these laws,
    this can be proven..,
    but where do these laws take us?
    who made them?
    these were rules forced upon us,
    we will never break them,
    we only have one path to take,
    this paths name can be dubbed fate.