The setting is sufficiently creepy, with zombie-like creatures as the primary adversary. One scene shows the equivalent of a tutorial on the different ways to dispatch them through shots to the head, burning or dismemberment. There is plenty of detail, even in low light, showing off a rather impressive looking version of the game's modified version of id Tech 5 engine--although we couldn't see what platform it was running on. There is a minimal interface, with small icons popping up to show things you can grab. An inventory screen is easily accessible, as needed. The game could easily be mistaken for one of Mikami's Resident Evil games, but Kimura said the game has a bit more strategic combat, such as the ability to place mines in key location to kill the undead. He also said that the team is adding other things that are different from traditional survival horror, such as the collapsed city the detective must navigate. Kimura's answers did little to defuse the déjà vu feeling of previous survival horror games, and while the player will probably want to go through and solve the mystery of what is happening in the game, what we saw as a first glimpse into the world of The Evil Within offers little in the way of actual fright. Even when a blood-drenched spider-like creature with hands and arms for legs springs out of the ground and kills the detective to end the demo, the feeling was that developer Tango Gameworks still has a way to go to deliver on Mikami's promise of the rebirth of true survival horror he envisions. The game is scheduled for release in 2014 for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
There is plenty of blood to go around in the demo