Weekend Confirmed 166 - Xbox One

By Ozzie Mejia, May 24, 2013 11:00am PDT

Jeff Cannata is a man on an island (a Hawaiian one, that is), which leaves host Garnett Lee to captain the S.S. Weekend Confirmed alone. He's joined this week by his hardened crew of "Indie" Jeff Mattas, the Escapist's Andrea Rene, and Double Jump's Christian Spicer. Their destination: The fabled isle of Xbox One. The team discusses Tuesday's reveal event, what we know about the new console, and dive into the pile of unknowns and what-if's. After discussing the hardware, features, and rumors, everyone discusses reader reaction and how the Xbox One will fare against stiff competition from Sony and Nintendo. The show ends with some non-Xbox related Finishing Moves.

Weekend Confirmed Ep. 166: 5/24/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 166 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:34 - 00:30:02

    Whatcha Been Playin Part 1 - 00:31:14 - 01:00:20

    Whatcha Been Playin Part 2 - 01:01:59 - 01:30:18

    Feedback/Finishing Moves - 01:32:12 - 02:05:50

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Jeff Mattas @JeffMattas

Christian Spicer @spicer

Andrea Rene @andrearene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Check out his latest music video, I Brought It Here, featuring cameos from Jeff Cannata and Christian Spicer on YouTube. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • is it me or was Garnett negative Nancy. Andrea was the only one who spoke some sense along with Christian. People are taking this conference so out of hand its amazing. I'm going to try to do the best I can to break down what I saw from this Conference and how people are blowing it out of proportion

    Let me start by saying, I work in retail and the day of the conference I was at work. During that time frame I went on lunch so I could watch the conference in the break room. During that time frame, there were 2 ladies who were in their mid twenties, a thirty-five year old lady as well as a 19 year old gentleman in the break room. I had the conference on and every single one of them was blown away, now these people aren't "gamers" and they thought everything the console was shown doing to be amazing.

    With being a "gamer" myself, I thought the conference was fine, they were hitting their "Target" market in stride. I thought the features announced sounded pretty cool. If anyone here has watched the Bonus round this last week, i thought Alex was spot on, I want one device to control them all.

    Its somewhat funny, but the idea of having all of your games stored on the hard-drive and never having to put a disc is a god send. I own the limited editions of Halo 3, Halo Reach and Halo 4 (Yep i'm a Halo fan) and as much as i love their big boxes, I hate having to go through them to get the disc out. Laugh all you want, but there are times where I just turn off my 360 because I don't feel like getting up and sorting through my games to only have to remove a sleeve and then pop open the case and then put in the disc. This having everything stored on the device is pure gold to me at least.

    Now the biggest issue I keep hearing from the interwebz is about Used Games. From all the hoopla being tossed around it seems that once the game is installed on the Xbox-One the disc basically becomes useless. I'm pretty sure through all of the interviews and PR statements they talked about used games still be relevant. It seems as if the Xbox-One checks for an internet connection once every 24 hours, I would take that as soon as you turn on the device it checks for a connection and requires it and then does it again in another 24 hours if the console is still running.

    Now this check up occurs for various reasons i'm sure, but it also probably checks for "DRM" purposes. Now stay with my here, but what if when you decide to trade in your game, you bring the game to a retailer and they have a device or even a Xbox-One where you sign into your account if you haven't done so already and delete the "Game" from your account, at that point it reactivates the disc and restricts you from playing that game on your Xbox-One unless you re-install the disc or pay full price for the disc (aka this is the way it works now without the mandatory installs). From all the hoopla i'm hearing this seems to be the way the system works which isn't any different from the way it is now.

    Now you have the conversation of people talking lending their games or borrowing games, If the Installs work like the 360 installs, then your game installs and game saves are two completely different things. So if you want to lend your game to your buddy, uninstall it from your Xbox-One and it reactivates it on the disc and your buddy can borrow it. The thing here is that the disc had a one time use if the game is installed on a device. So once the Xbox-One connections to the internet and checks that this one specific disc is tied to another Xbox, if you try to install it it's going to ask you to remove it from the other Xbox or pay for the game. So the simple solution is to remove the game from the Xbox-One and when the device does it's daily check up it'll know the game has been removed from the device and the disc becomes useful again/

    Solution solved?

    What Microsoft should do here is team up with Game-fly or start their own rental service through the Xbox-One. For $20-$40 a month rent 2-3 games for an unlimited amount of time like Gamefly now. For example, I rent 2 games for $25 for an unlimited amount of time and once I beat the game, i delete it from my device which reactivates my install from Game-Fly. It's exactly the way Game-Fly work now but done through Xbox-Live and without the hassle of waiting for the arrivals. For something like this, they would need mass servers but it's just an idea

    Thread Truncated. Click to see all 6 replies.