Call of Duty: Ghosts using voice commands for Xbox One Kinect

Call of Duty: Ghosts was the biggest (and one of the only) gaming pitches Microsoft made at its Xbox One announcement. Activision has once again thrown its lot in with Microsoft for exclusive content, and Activision Publishing head Eric Hirshberg has talked about how it plans to leverage some of the console's features.

For one, the Kinect being integrated into every Xbox One means they can count on users having it hooked up to the system. "I made a passing comment that you're going to see voice integration, voice commands via Kinect, which is something that we haven’t done in the past with Call of Duty," Hirshberg told GamesBeat. "We think the improvements to Kinect really excite us because of the level of responsiveness and detail."

He then went on to imply that a more formal outline of the Kinect features will be coming later. "Obviously, we didn't reveal that element today. We just mentioned it. But we’ve always made sure that we don’t just use new technology for novelty's sake. We always make sure that it makes the gameplay better. In this case, we think it will."

Hirshberg also said that the more detailed visuals has influenced the direction of the story on all platforms, since more realistic graphics make characters more believable. "The more human and natural they feel, the more we can build real connections with the characters through the narrative," he said. "That's why we're focusing so much on story. That's why we're working with someone like Steven Gaghan. That's why we're focusing on a single squad for the entire campaign. Traditionally, Call of Duty has jumped around, and your identity changes from level to level. Sometimes that even happens multiple times per level. This commitment to going through the adventure and the journey with one band of brothers is going to be a nice shift for the franchise."

For an early look at what Infinity Ward is showing off for the game so far, check out our preview.