Combat gets a few new minor additions. As promised, Origins will give more insight into how you're playing. After each encounter, you'll see how your XP breaks down, and you'll be given a Capcom-style rank: C, B, A, and S, of course. Origins introduces a few new enemy types as well. There's a new heavy enemy that looks like a cross between the Black Mask and Bane. He can grab Batman, which triggers a QTE sequence where you'll have to mash A in order to escape. Like similar heavy enemies in City, red arrows will appear over his head before his attack, which has to be dodged instead of countered. Once you perform a super-stun (with three taps of Y), you'll be able to rip off the armor off the hulking enemy. Perhaps the most interesting new enemy added to Origins is the martial artist. This enemy type can counter your counters, which triggers a short slow-mo animation where you can counter their counter. It changes the dynamic of Batman's FreeFlow combat, and keeps you on your toes just a little bit more. Predator sequences play largely like in previous games, but Batman does have access to at least one new gadget. The "Remote Claw" lets you latch two items together. This allows you to create a walkway, or string two enemies together. It can also hilariously latch an enemy with an explosive gas canister. While I did appreciate being able to create my own walkway, I found myself resorting to my Arkham staples. It's difficult to see how WB Montreal can design a challenge that makes you use the Remote Claw in a unique way. BOOM video 15340 Finally, the most interesting new addition to the Arkham formula in Origins is the enhanced investigation. When Batman investigates a crime scene, he can now create a 3D "reconstruction" of the scene, allowing him to fast-forward and rewind through a full virtual replay of the crime. In the demo we played, a helicopter got taken down. By going to a rooftop and rewinding the footage, Batman discovers that the helicopter was hit by a bullet that ricocheted off a sniper on an adjacent building. Who could pull off a shot like that? Deadshot, of course. Being able to rewind and fast-forward through a fully augmented 3D crime scene is the kind of stuff that CSI fans dream of, and the way it's handled in Arkham Origins is quite clever. It's reminiscent of "memory remixing" from Remember Me--albeit without the terrible combat. While Origins doesn't reinvent the Batman wheel to the same degree that the first two Arkham games have, it's clear that WB Montreal has the chops to make a game worthy of the name. It may be a largely familiar experience, but the small new tweaks made to an already-solid formula should suffice for Batman fans looking for another Arkham fix.
Anarky is a new addition to the Arkhamverse