Jumping into the Combo Lab every time you want to adjust your combat abilities is clunky and jarring. Given that the game is otherwise very clean, it feels quite abrupt having to jump into a convoluted menu screen before battle. However, a more significant downfall is that the combat is, quite frankly, not fun. It's stiff and boring--a far cry from Capcom's recently-released DmC: Devil May Cry. Although it tries to emulate it in many ways, combat in Remember Me feels like a poor man's Batman: Arkham City. Not only does the combat fall short, so does the platforming. The "grab glowing ledges" mechanic is a tired trope now, but it's made even worse by the HUD that literally tells you where to go. It's a bit disappointing to see a novel concept like the combo lab wasted on a combat system that isn't particularly satisfying. However, Remember Me does one thing incredibly well, and it's something I wish there were more of. "Memory remixing" is a power unique to Nilin. She can not only see people's memories, but she can hack them, altering them for her own bidding. In the first "remix" sequence, Nilin must somehow convince a bounty hunter that she is not her target, but her ally. To do so, she finds a memory of her lover undergoing a memory operation. The costly procedure would be paid by the bounty on Nilin, but you can change this memory: instead of having the operation go well, you can have it go disastrously wrong--convincing the bounty hunter to seek revenge.
You'll fight a lot of not-zombies
Before you remix a memory, you'll watch it in its entirety. Then, using the analog sticks, you can rewind, pause, and fast-forward through the memory as if it were a digital video tape. You'll find objects to interact with, each having some sort of butterfly effect on the memory. It's fascinating to see how a single change can affect an entire scene. One time, we accidentally killed the bounty hunter in her own memory--obviously, that would create some sort of memorial paradox. Memory remixing is unlike anything I've ever seen in a game. It's also incredibly satisfying when you find the right combination of items to use. I'd love to see an entire game centered around this remixing ability--a highly cinematic Ghost Trick, of sorts. Unfortunately, according to Capcom, the entire game only features four of these spectacular sequences. BOOM video 15251 After playing the first few levels of the game, I found myself not wanting to go on. Memory remixing is great fun--but do I really want to trod through the game's rather mindless combat in order to get to the next remix sequence? Not really. Perhaps the final game offers some surprising, must-play twists in its latter half. However, my first look at Remember Me has me wishing the game were less of a brawler, and more of the intelligent, memory-remixing game it seemed destined to be.
Memory remixing is the most unique aspect of the game