Weekend Confirmed 163 - Far Cry 3: Blood Dragon, Monaco, Marvel Heroes

By Ozzie Mejia, May 03, 2013 11:00am PDT

Hosts Garnett Lee and Jeff Cannata are here to confirm your weekend and welcome in "Indie" Jeff Mattas and Shacknews' Ozzie Mejia. The show starts with some talk about Nintendo's E3 news from the last week and where the company goes from here. That's followed up with the crew sharing stories from Monaco: What's Yours Is Mine, the Marvel Heroes beta, Poker Night 2, Game Dev Tycoon, and (of course) Far Cry 3: Blood Dragon. The show wraps up with a breakdown of all the latest Grand Theft Auto V news and a new round of Finishing Moves.

Weekend Confirmed Ep. 163: 5/03/2013

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Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:37 - 00:13:50

    Whatcha Been Playin Part 1 - 00:14:32 - 01:01:11

    Whatcha Been Playin Part 2 - 01:02:22 - 01:32:40

    Segment 4/Finishing Moves - 01:33:30 - 02:08:42

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Weekend Confirmed @WeekendConfirmd

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Jeff Mattas @JeffMattas

Ozzie Mejia @Ozz_Mejia

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Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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  • So I just finished Far Cry 3 last night. Took about 45 hours (I cleared the first island but kind of raced through the second) and by the end, had forgotten about the ambitions the story had to be "commentary." Then the last ten minutes...reminded me. To avoid spoiling the ending I'll just say I think it failed completely at what it was trying to 'say,' while still being a very fun game. But it made me wonder if a triple-a title is every really going to be able to function as subversive socially commentary.

    So for those who haven't played it (and again avoiding spoilers) the game embraces a bunch of video game and movie cliches: it's the story of a 25 year old white American rescuing an oppressed native tribe on a third world island. There's a beautiful native princess. A mystical benevolent african american character. Etc. The problem is of my playtime I spent 40+ hours PLAYING these cliches. They engaged with me in a fun way and a straight face in a game that was very fun and engaging. Until the last 1 or 2 missions of the main story when the game built to what felt like an unmotivated climax. [THERE IS A MILD SPOILER AFTER THIS TEXT] The end of the game features a choice, and the one that invokes the proper "commentary" ending asks you to do something that made me feel gross. If you choose the other the story just ends in total anticlimax. [HERE ENDETH THE MILD SPOILER]

    The other triple-a game with similar aspirations that jumps to mind is Spec Ops. Spec Ops had the opposite problem for me. It was a well-told story but I find the gameplay itself exhausting and a grind. That exhaustion actually SERVED the story but didn't make for an experience I wanted to keep coming back to in the evenings.

    I'm really excited that we've entered an era where technology is allowing designers to have greater aspirations with games than just popcorn, but is it possible for a triple-a game to actually provide interesting commentary, given the common structure of most big games? Or is it just, if a game tries to provide commentary about violence and it's main mechanic IS violence it's likely to fail?

    Just curious what other people thought.