Weekend Confirmed 160 - Far Cry 3: Blood Dragon, Monster Hunter 3 Ultimate

By Ozzie Mejia, Apr 12, 2013 11:00am PDT

All aboard the Blood Dragon hype train! This week, Garnett Lee and Jeff Cannata welcome in Shacknews' Ozzie Mejia and The Escapist's Andrea Rene. The crew talks about Kickstarter and why some campaigns wind up more successful than others. There's also some talk about Monster Hunter 3 Ultimate, Gears of War: Judgment, and the Company of Heroes 2 beta. Also, there's talk about Far Cry 3: Blood Dragon and a lot of love for the most recent trailer. After all that love, everyone welcomes in the weekend with a new slew of Finishing Moves.

Weekend Confirmed Ep. 160: 4/12/2013

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If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 160 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:27:29

    Whatcha' Been Playin Part 1 - 00:28:56 - 00:59:11

    Whatcha Been Playin Part 2 00:59:49 - 01:32:26

    Segment 4/Finishing Moves - 01:33:11 - 02:04:48

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Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Ozzie Mejia @Ozz_Mejia

Andrea Rene @AndreaRene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

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Comments

  • I really wish I could sit down and talk to Spicer about why he disliked Bioshock Infinite, because I feel like I could understand why he didn't like it and it still be compatible with why I love it so much.

    I think that the themes that the game sets up such as religion, American Exceptionalism, racism, and less talked about, class warfare, are used in a way that is far more realistic that usually found in games or any other media. This is literally the environment that you have found yourself in, it is made simply to be a setting for your story. This story doesn't have to culminate in you freeing all of the slaves while converting them all to atheism and renouncing the good of American society. The themes come back in more subtle ways. [SPOILERS AFTER THIS POINT] The racist element of of Columbia is mirrored back when you meet Daisy Fitzoy and the Vox, where they are just as awaree of the usefulness of Propoganda and manipulation of people. Religion becomes a large part of the ending, but it's not a criticism on the practices of religion, it is the question of what is redemption and can a person be a)Good without God, b)Evil with God, and also the value of the 'weight of sins' in a persons life. Booker seeks to redeem himself simply because he accepts that he has done bad things in the past and actively works to atone for them, whereas Comstock has forgotten his sins and is doomed to repeat them or even surpass them, because he has nothing holding him back.

    I think the best description I've heard in regards to Bioshock and Bioshock Infinite is that Bioshock is a game in which the story starts off small, and grows emmensely until by the end you have this Randian parable about humanity and it's search for genetic perfection. Infinite, on the other hand,is a game that starts with huge ideas (Religion, American Exceptionalism, Class Warfare, Quantum Physics) and it slowly draws itself in until, by the end, it is simply a story about a man in search of redemption for what he has done.[END SPOILERS]

    I completely agree that there are flaws in Bioshock Infinite. But most of them are in the realm of the gameplay, and yes, they are things that need to be criticized. The navigation tool is far too hand hold-y, the vigors feel a tad out of place, and it would be nice if the other characters were using them, and there are other problems. As someone who loves this game with his whole heart, I am more than welcoming to criticism of it, because it is not only a major game and story experience in and of itself, but it is also a great step towards where I want gaming to go in terms of story, character interaction, etc. And I think that the people at Irrational want to hear this things, too. They don't what their game to be bronzed and put on a pedestal as the pinnacle of gaming. I believe they want to hear these criticisms so that, next time along, they can work to fix what can be fixed, and fine tune what people loved.

    So, yes, I can understand people's problems, and almost none of the criticisms I've heard have made me say "no, you're wrong". But, after finishing it twice and starting again, I still think it is a fantastic storytelling achievement in gaming, despite its flaws.