Weekend Confirmed 160 - Far Cry 3: Blood Dragon, Monster Hunter 3 Ultimate

By Ozzie Mejia, Apr 12, 2013 11:00am PDT

All aboard the Blood Dragon hype train! This week, Garnett Lee and Jeff Cannata welcome in Shacknews' Ozzie Mejia and The Escapist's Andrea Rene. The crew talks about Kickstarter and why some campaigns wind up more successful than others. There's also some talk about Monster Hunter 3 Ultimate, Gears of War: Judgment, and the Company of Heroes 2 beta. Also, there's talk about Far Cry 3: Blood Dragon and a lot of love for the most recent trailer. After all that love, everyone welcomes in the weekend with a new slew of Finishing Moves.

Weekend Confirmed Ep. 160: 4/12/2013

Subscription Links:

Here's a handy pop-up player so you can listen from right here on the page. Let us know how it works for you.

If you're viewing this in the GameFly application, you can play Weekend Confirmed Episode 160 directly.

Weekend Confirmed comes in four segments to make it easy to listen to in segments or all at once. Here's the timing for this week's episode:

    Show Breakdown:

    Round 1 - 00:00:35 - 00:27:29

    Whatcha' Been Playin Part 1 - 00:28:56 - 00:59:11

    Whatcha Been Playin Part 2 00:59:49 - 01:32:26

    Segment 4/Finishing Moves - 01:33:11 - 02:04:48

Follow the Weekend Confirmed crew on Twitter, too!

Weekend Confirmed @WeekendConfirmd

Garnett Lee @GarnettLee

Jeff Cannata @JeffCannata

Ozzie Mejia @Ozz_Mejia

Andrea Rene @AndreaRene

Remember to join the Official Facebook Weekend Confirmed Page and add us to your Facebook routine. We'll be keeping you up with the latest on the show there as well.

Original music in the show by Del Rio. Get his latest Album, Club Tipsy on iTunes. Check out more, including the Super Mega Worm mix and other mash-ups on his ReverbNation page or Facebook page, and follow him on twitter @delriomusic.

Click here to comment...


  • You guys seem to switch between discussing a console that utilizes an always-online connection and a console that *requires* an online connection to start a game that could otherwise be played offline. These are separate issues. Seemingly nobody has argued against the former; it's the latter that confounds people.

    Thread Truncated. Click to see all 3 replies.

    • This is why I think Jeff's question of "how does always online benefit the consumer" is a facile way of thinking about the issue. The distinction between "always online" and what the 360 is now, is simply the exclusion of those without internet access.

      So for example Sony touted the fact that every PS3 had a built in harddrive, which made it the most reliable platform for digital distribution. But of course they also needed a hard drive to compensate for the PS3's slow bluray drive. And of course the 360 made more headway in that space simply through its "Arcade" branding, and having core gamers' interest.

      So on whether "always online" just serves corporate schemes, big data does benefit the consumer by giving the platform holder a way to curate content. Netflix has been using that from the beginning, and used it to produce House of Cards. Its how developers create sequels, and utilize public betas now. Going to the matter of Kickstarter, you can see "discoverability" is a huge issue across the board.

      But the second point is that much like the HDD was the conceit for bluray, "always online" is not necessarily about DRM or data mining, so much as it is about mandating digital marketplace. Right now developers have to deal with this awkward divergence between physical and digital media. They're pining terribly to sell you a bite sized piece of content with a greater profit margin, but that stuff is not necessarily hitting a majority of users right now.

      Finally, I don't know if they'll opt for a 3 minute cap, but from Microsoft's perspective adapting to the digital model is like getting pregnant, and right now they're just walking around with a beach ball in their shirt. If they're not somewhat draconian about it, its not going to work. The idea should be that when you go to boot up a game in the UI, you don't distinguish between the data on the disc and the data in the digital marketplace. The disc is just a gateway.

      So that's why I think Jeff's initial point about the original Xbox and mandatory broadband was really much more insightful than the "always online" thing. The original Xbox laid the ground work for what we know as modern PvP, and the idea of an umbrella gaming service. The question then becomes will the PS4 be like the PS2, where it wins out a player base by being flexible. Where even though you had to buy a separate "Network Adapter" the PS2 had more online players. Or will it be like Xbox Live Gold vs Playstation Network, where Microsoft enforcing a higher standard gains them a bigger more dedicated audience of hardcore players (and allows them to charge extra for it too)?